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[[File:Kern World Map-v2.png|thumb|World map of Kern, including named locations, territories, and bodies of water.|294x294px]] | |||
''See Also:'' [[List of Locations in Kern]] | |||
'''Kern''' (pronounced ''KURN'') is the central setting of the world of The Silly Campaign and its subsequent volumes. The map is purposefully undetailed so your imagination can fill in the gaps. Below is a list of the named locations, towns, cities, and nations of the world along with a brief description of what they are. | |||
'''Kern''' (pronounced ''KURN'') is the central setting of the world of The Silly Campaign and its subsequent volumes. The map is | |||
Anything you read about the below locations that isn’t explicitly stated I would like for you to fill in with your imagination. Below is a brief summary of each named location listed in this document. | |||
Anything you read about the below locations that isn’t explicitly stated I would like for you | == Western Major Region == | ||
The '''Western Major Region''' is the most sparsely-populated region of the world due to the abundance of overgrown foliage and monsters roaming the [[Kern#Far Country|Far Country]]. [[File:WesternMajorRegion.png|left|frame|Location of the Western Major Region. ]] | |||
=== Aestros === | |||
''Main Article'': [[Aestros]] | |||
A robust nation-state whose economy is centered around the fabrication and production of natural resources. They are the world’s foremost exporters of quality steel. | |||
=== Amberwell === | |||
''Main Article'': [[Amberwell]] | |||
A smallish town situated right in the narrowest part of the western plains just before crossing over into the [[Kern#Gleaming Forest|Gleaming Forest]] across their canal. | |||
=== Arlen === | |||
''Main Article'': [[Arlen]] | |||
A small, quaint town that prides itself on their agriculture and hard work. | |||
=== Far Country === | === Far Country === | ||
A sprawling, untamed land of wildlife, vegetation, trees, cliffs, rivers, and mountains. The Far Country is an extremely wide sprawl of untamed forests in the northern end of the continent. It is filled with lush, bucolic rivers, plains, and waterfalls hidden from the exposure of the outside world thanks to the thick vegetation surrounding the area. | A sprawling, untamed land of wildlife, vegetation, trees, cliffs, rivers, and mountains. The Far Country is an extremely wide sprawl of untamed forests in the northern end of the continent. It is filled with lush, bucolic rivers, plains, and waterfalls hidden from the exposure of the outside world thanks to the thick vegetation surrounding the area. | ||
It is home to a whole ecosystem of different types of life, including the Oerlikon. Overlooking the entrance to the forest from the south is Mt. Gôl. | It is home to a whole ecosystem of different types of life, including the [[Oerlikon]]. Overlooking the entrance to the forest from the south is Mt. Gôl. | ||
During the nighttime, the Far Country becomes a hostile environment of monsters and predators when all of the more tempered creatures are home, giving them the ability to stalk the night. The area is well-known for the variety of monsters and other bizarre creatures that may show up during the night. Some downplay the events of this forest as superstition. | During the nighttime, the Far Country becomes a hostile environment of monsters and predators when all of the more tempered creatures are home, giving them the ability to stalk the night. The area is well-known for the variety of monsters and other bizarre creatures that may show up during the night. Some downplay the events of this forest as superstition. | ||
=== | === Goblin Settlement === | ||
''Main Article'': [[Goblin Settlement]] | |||
An abandoned coal mine claimed by the largest group of goblins as their permanent home. | |||
=== | === Last ‘Stoppe Inn === | ||
A famous, moderately-sized inn located between the last cities/small towns of the western plains and the Far Country. The Last ‘Stoppe Inn is located between [[Arlen]] and Mt. Gôl, acting as the point of no return for adventurers traveling to the north of the continent. The Far Country is uninhabitable by normal means, so no buildings or cities can be constructed within. There are small settlements of fey creatures and other animals. | |||
== Southwestern Major Region == | |||
[[File:SouthwesternMajorRegion.png|thumb|175x175px|Location of the Southwestern Major Region.]] | |||
=== | === Clank === | ||
''Main Article'': [[ | ''Main Article'': [[Clank]] | ||
A | A desolate, hard-boiled desert town known for their simple living and illegal activities. | ||
=== | === The Hot Pot === | ||
''Main Article'': [[ | ''Main Article'': [[The Hot Pot]] | ||
Recently-reopened coliseum that hosts all kinds of competitions, including the world’s most renowned fighting tournaments. | |||
== Feller Isles == | |||
== West Feller Isles == | === West Feller Isles === | ||
[[File:FellerIsles.png|left|Location of the Feller Isles.|thumb|404x404px]] | |||
=== | ==== Balaris ==== | ||
''Main Article'': [[ | ''Main Article'': [[Balaris]] | ||
An | An unassuming, curmudgeonly town and their fishing reserve who are the world’s #1 exporters of fresh fish. | ||
=== | ==== Gleam ==== | ||
== | |||
''Main Article:'' [[Gleam]] | ''Main Article:'' [[Gleam]] | ||
A satellite state of Lyre. Has a decent-but-not-prestigious magic college. | A satellite state of [[Lyre]]. Has a decent-but-not-prestigious magic college. | ||
=== | ==== Gleaming Forest ==== | ||
Resting between [[Amberwell]] and the bustling nation of Lyre is the Gleaming Forest. It is a relatively small, but dense and pronounced area of lush vegetation and critters. Alongside the [[Kern#Dragon’s Thumb Forest|Dragon’s Thumb Forest]], it is one of two of the most potent, wild sources of ''mana''. While there is a main highway through the forest, it is surprisingly easy to become lost, and even the more seasoned adventurers of Kern are prone to getting turned around in it. Bands of thieves are often reported roaming the highways searching for naive passers-by. | |||
==== Lochfog ==== | |||
''Main Article'': [[Lochfog]] | ''Main Article'': [[Lochfog]] | ||
A tourist trap town whose economy and culture revolve around a massive, amazingly-beautiful lake. | A tourist trap town whose economy and culture revolve around a massive, amazingly-beautiful lake. | ||
=== | ==== Lyre ==== | ||
''Main Article'': [[ | ''Main Article'': [[Lyre]] | ||
The western world’s metropolis. Lyre is a major country of the West Feller Isles. | |||
=== East Feller Isles === | |||
The '''East Feller Isles''' are a united confederation of colonies which grew into countries that recently liberated themselves democratically from Lyre’s jurisdiction. Combined, they are very large in population, but Magicorp has an extensive history of abusing this region due to their lack of coordinated leadership. | |||
==== Fillmore ==== | |||
''Main Article'': [[Fillmore]] | |||
A major world exporter of tobacco and other agricultural products, but also notably the only fishing rivals of [[Balaris]]. | |||
=== Haxby === | ==== Haxby ==== | ||
''Main Article'': [[Haxby]] | ''Main Article'': [[Haxby]] | ||
A popular vacation spot full of casinos, bars, and other related entertainment. Also a major exporter of grain and other related crops. | A popular vacation spot full of casinos, bars, and other related entertainment. Also a major exporter of grain and other related crops. | ||
=== Scotchwood === | ==== Scotchwood ==== | ||
''Main Article'': [[Scotchwood]] | ''Main Article'': [[Scotchwood]] | ||
A ''de facto'' dwarven-ethnostate who are the world’s largest exporters of natural resources from their mines. They have a corporatist government that uses private militias to govern the area. | A ''de facto'' dwarven-ethnostate who are the world’s largest exporters of natural resources from their mines. They have a corporatist government that uses private militias to govern the area. | ||
== | == Southern Major Region == | ||
[[File:SouthernMajorRegion.png|thumb|164x164px|Location of the Southern Major Region.]] | |||
=== Democratic Peoples’ Republic of Glaggleland === | === Democratic Peoples’ Republic of Glaggleland === | ||
| Line 103: | Line 103: | ||
An autocratic dictatorship from which no visitor has ever returned. | An autocratic dictatorship from which no visitor has ever returned. | ||
=== Straetos === | === Straetos === | ||
''Main Article'': [[Straetos]] | ''Main Article'': [[Straetos]] | ||
One of the biggest nations in the world. It is a gigantic plateau lifted up a mile high out of the ocean. It is inhabited mainly by | One of the biggest nations in the world. It is a gigantic plateau lifted up a mile high out of the ocean. It is inhabited mainly by [[straetofolk]], a race of people who are made of clouds. | ||
== | == Southeastern Major Region == | ||
[[File:SoutheasternMajorRegion.png|left|thumb|200x200px|Location of the Southeastern Major Region.]] | |||
=== Lodistan === | === Lodistan === | ||
| Line 133: | Line 122: | ||
An anarchist trading headquarters for all things illegal and contraband. | An anarchist trading headquarters for all things illegal and contraband. | ||
== Eastern Major Region == | |||
[[File:EasternMajorRegion.png|thumb|556x556px|Location of the Eastern Major Region.]] | |||
=== Ecil === | |||
= | |||
== | |||
''Main Article'': [[Ecil]] | |||
Territory of the [[Valysirian Empire]]. Ecil has the world’s leading, extremely-prestigious magic college. They are also known for their musical compositions and galas. | |||
=== Dragon's Thumb Forest === | === Dragon's Thumb Forest === | ||
''' | Like the [[Kern#Gleaming Forest|Gleaming Forest]], Dragon’s Thumb is the only other known, consistent source of wild ''mana'' in the world. It is a forest that grew in the ruins of a battleground torn asunder by the [[Oerlikon]] when they warred with the first great necromancer one thousand years ago. | ||
The forest is full of castle ruins, caves, cliffs, and waterfalls the whole way through. There is a highway between [[Valysir]] and [[Ecil]], but it is a very seedy place where crime rates are high, usually related to the interception of goods on their way between the two cities. | |||
=== Land’s End === | |||
A derelict old village nestled in the foreground of the mountain range beyond the Eastern Major Region where people outcast or excommunicated from the [[Valysirian Empire]] usually turn up. All of the most-bizarre outcasts and rejects of the world may at some point end up here. Some refer to it as a ghost town. | |||
''' | === Vale’s Retreat === | ||
''Main Article'': [[Vale's Retreat]] | |||
A major island territory under under the control of the Valysirian Empire and [[Magicorp]]. | |||
=== Valysir === | |||
''Main Article'': [[Valysir]] | |||
''' | |||
The metropole of the Valysirian Empire. The inner downtown area is the most populous area in the world and is the eastern world’s metropolis. It is home to the international headquarters of Magicorp. | |||
=== | === Vanda === | ||
''' | ''Main Article'': [[Vanda]] | ||
'' | A proud, agrarian kingdom known for its scenic beauty and natural landscape features which begins at the mountain range separating their lands from the [[Kern#Dragon's Thumb Forest|Dragon’s Thumb]] [[Kern#Dragon's Thumb Forest|Forest]] in southern [[Valysir]]. | ||
= Northern Major Region = | |||
[[File:NorthernMajorRegion.png|left|thumb|521x521px|Location of the Northern Major Region.]] | |||
''' | === Tharic === | ||
''Main Article'': [[Tharic]] | |||
A democratic mountain nation under heavy political and economic pressure from [[Valysir]] due to their close proximity. | |||
''' | === Ylvin === | ||
''Main Article'': [[Ylvin]] | |||
The primary elvish homeland scattered with majestic mountain peaks, ancient castles, and beautiful landscape. | |||
Latest revision as of 03:34, 1 August 2026

See Also: List of Locations in Kern
Kern (pronounced KURN) is the central setting of the world of The Silly Campaign and its subsequent volumes. The map is purposefully undetailed so your imagination can fill in the gaps. Below is a list of the named locations, towns, cities, and nations of the world along with a brief description of what they are.
Anything you read about the below locations that isn’t explicitly stated I would like for you to fill in with your imagination. Below is a brief summary of each named location listed in this document.
Western Major Region
[edit | edit source]The Western Major Region is the most sparsely-populated region of the world due to the abundance of overgrown foliage and monsters roaming the Far Country.

Aestros
[edit | edit source]Main Article: Aestros
A robust nation-state whose economy is centered around the fabrication and production of natural resources. They are the world’s foremost exporters of quality steel.
Amberwell
[edit | edit source]Main Article: Amberwell
A smallish town situated right in the narrowest part of the western plains just before crossing over into the Gleaming Forest across their canal.
Arlen
[edit | edit source]Main Article: Arlen
A small, quaint town that prides itself on their agriculture and hard work.
Far Country
[edit | edit source]A sprawling, untamed land of wildlife, vegetation, trees, cliffs, rivers, and mountains. The Far Country is an extremely wide sprawl of untamed forests in the northern end of the continent. It is filled with lush, bucolic rivers, plains, and waterfalls hidden from the exposure of the outside world thanks to the thick vegetation surrounding the area.
It is home to a whole ecosystem of different types of life, including the Oerlikon. Overlooking the entrance to the forest from the south is Mt. Gôl.
During the nighttime, the Far Country becomes a hostile environment of monsters and predators when all of the more tempered creatures are home, giving them the ability to stalk the night. The area is well-known for the variety of monsters and other bizarre creatures that may show up during the night. Some downplay the events of this forest as superstition.
Goblin Settlement
[edit | edit source]Main Article: Goblin Settlement
An abandoned coal mine claimed by the largest group of goblins as their permanent home.
Last ‘Stoppe Inn
[edit | edit source]A famous, moderately-sized inn located between the last cities/small towns of the western plains and the Far Country. The Last ‘Stoppe Inn is located between Arlen and Mt. Gôl, acting as the point of no return for adventurers traveling to the north of the continent. The Far Country is uninhabitable by normal means, so no buildings or cities can be constructed within. There are small settlements of fey creatures and other animals.
Southwestern Major Region
[edit | edit source]
Clank
[edit | edit source]Main Article: Clank
A desolate, hard-boiled desert town known for their simple living and illegal activities.
The Hot Pot
[edit | edit source]Main Article: The Hot Pot
Recently-reopened coliseum that hosts all kinds of competitions, including the world’s most renowned fighting tournaments.
Feller Isles
[edit | edit source]West Feller Isles
[edit | edit source]
Balaris
[edit | edit source]Main Article: Balaris
An unassuming, curmudgeonly town and their fishing reserve who are the world’s #1 exporters of fresh fish.
Gleam
[edit | edit source]Main Article: Gleam
A satellite state of Lyre. Has a decent-but-not-prestigious magic college.
Gleaming Forest
[edit | edit source]Resting between Amberwell and the bustling nation of Lyre is the Gleaming Forest. It is a relatively small, but dense and pronounced area of lush vegetation and critters. Alongside the Dragon’s Thumb Forest, it is one of two of the most potent, wild sources of mana. While there is a main highway through the forest, it is surprisingly easy to become lost, and even the more seasoned adventurers of Kern are prone to getting turned around in it. Bands of thieves are often reported roaming the highways searching for naive passers-by.
Lochfog
[edit | edit source]Main Article: Lochfog
A tourist trap town whose economy and culture revolve around a massive, amazingly-beautiful lake.
Lyre
[edit | edit source]Main Article: Lyre
The western world’s metropolis. Lyre is a major country of the West Feller Isles.
East Feller Isles
[edit | edit source]The East Feller Isles are a united confederation of colonies which grew into countries that recently liberated themselves democratically from Lyre’s jurisdiction. Combined, they are very large in population, but Magicorp has an extensive history of abusing this region due to their lack of coordinated leadership.
Fillmore
[edit | edit source]Main Article: Fillmore
A major world exporter of tobacco and other agricultural products, but also notably the only fishing rivals of Balaris.
Haxby
[edit | edit source]Main Article: Haxby
A popular vacation spot full of casinos, bars, and other related entertainment. Also a major exporter of grain and other related crops.
Scotchwood
[edit | edit source]Main Article: Scotchwood
A de facto dwarven-ethnostate who are the world’s largest exporters of natural resources from their mines. They have a corporatist government that uses private militias to govern the area.
Southern Major Region
[edit | edit source]
Democratic Peoples’ Republic of Glaggleland
[edit | edit source]Main Article: Democratic Peoples' Republic of Glaggleland
An autocratic dictatorship from which no visitor has ever returned.
Straetos
[edit | edit source]Main Article: Straetos
One of the biggest nations in the world. It is a gigantic plateau lifted up a mile high out of the ocean. It is inhabited mainly by straetofolk, a race of people who are made of clouds.
Southeastern Major Region
[edit | edit source]
Lodistan
[edit | edit source]Main Article: Lodistan
A smallish dictatorship that acts as the world’s authority on and foremost exporter of tobacco.
Xantoh’s Watch
[edit | edit source]Main Article: Xantoh's Watch
An anarchist trading headquarters for all things illegal and contraband.
Eastern Major Region
[edit | edit source]
Ecil
[edit | edit source]Main Article: Ecil
Territory of the Valysirian Empire. Ecil has the world’s leading, extremely-prestigious magic college. They are also known for their musical compositions and galas.
Dragon's Thumb Forest
[edit | edit source]Like the Gleaming Forest, Dragon’s Thumb is the only other known, consistent source of wild mana in the world. It is a forest that grew in the ruins of a battleground torn asunder by the Oerlikon when they warred with the first great necromancer one thousand years ago.
The forest is full of castle ruins, caves, cliffs, and waterfalls the whole way through. There is a highway between Valysir and Ecil, but it is a very seedy place where crime rates are high, usually related to the interception of goods on their way between the two cities.
Land’s End
[edit | edit source]A derelict old village nestled in the foreground of the mountain range beyond the Eastern Major Region where people outcast or excommunicated from the Valysirian Empire usually turn up. All of the most-bizarre outcasts and rejects of the world may at some point end up here. Some refer to it as a ghost town.
Vale’s Retreat
[edit | edit source]Main Article: Vale's Retreat
A major island territory under under the control of the Valysirian Empire and Magicorp.
Valysir
[edit | edit source]Main Article: Valysir
The metropole of the Valysirian Empire. The inner downtown area is the most populous area in the world and is the eastern world’s metropolis. It is home to the international headquarters of Magicorp.
Vanda
[edit | edit source]Main Article: Vanda
A proud, agrarian kingdom known for its scenic beauty and natural landscape features which begins at the mountain range separating their lands from the Dragon’s Thumb Forest in southern Valysir.
Northern Major Region
[edit | edit source]
Tharic
[edit | edit source]Main Article: Tharic
A democratic mountain nation under heavy political and economic pressure from Valysir due to their close proximity.
Ylvin
[edit | edit source]Main Article: Ylvin
The primary elvish homeland scattered with majestic mountain peaks, ancient castles, and beautiful landscape.