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Kern

From Legends of Kern
World map of Kern.
World map of Kern, including named locations, territories, and named locations, including bodies of water.

Kern (pronounced KURN) is the central setting of the world of The Silly Campaign and its subsequent volumes. The map is heavily stylized so your imagination can fill in the gaps. Below is a list of the named locations, towns, cities, and nations of the world along with a brief description of what they are.

Anything you read about the below locations that isn’t explicitly stated I would like for you to fill in with your imagination. Below is a brief summary of each named location listed in this document.

Northwestern Major Region

Far Country

A sprawling, untamed land of wildlife, vegetation, trees, cliffs, rivers, and mountains. The Far Country is an extremely wide sprawl of untamed forests in the northern end of the continent. It is filled with lush, bucolic rivers, plains, and waterfalls hidden from the exposure of the outside world thanks to the thick vegetation surrounding the area.

It is home to a whole ecosystem of different types of life, including the Oerlikon. Overlooking the entrance to the forest from the south is Mt. Gôl.

During the nighttime, the Far Country becomes a hostile environment of monsters and predators when all of the more tempered creatures are home, giving them the ability to stalk the night. The area is well-known for the variety of monsters and other bizarre creatures that may show up during the night. Some downplay the events of this forest as superstition.

Last ‘Stoppe Inn

A famous, moderately-sized inn located between the last cities/small towns of the western plains and the Far Country. The Last ‘Stoppe Inn is located between Arlen and Mt. Gôl, acting as the point of no return for adventurers traveling to the north of the continent. The Far Country is uninhabitable by normal means, so no buildings or cities can be constructed within. There are small settlements of fey creatures and other animals within, however.

Western Major Region

Arlen

Main Article: Arlen

A small, quaint town that prides itself on their agriculture and hard work.

Aestros

Main Article: Aestros

A robust nation-state whose economy is centered around the fabrication and production of natural resources. They are the world’s foremost exporters of quality steel.

Amberwell

Main Article: Amberwell

A smallish town situated right in the narrowest part of the western plains just before crossing over into the Feller Isles.

West Feller Isles

Goblin Settlement

Main Article: Goblin Settlement

An abandoned mine claimed by the largest group of goblins as their permanent home.

Gleaming Forest

Resting between the Goblin Settlement and the bustling nation of Lyre is the Gleaming Forest. It is a relatively small, but dense and pronounced area of lush vegetation and critters. Alongside the Dragon’s Thumb Forest, it is one of two known and consistent sources of wild magic. While there is a main highway through the forest, it is surprisingly easy to become lost, and even the more seasoned adventurers of Kern are prone to getting turned around in it. Bands of thieves are often reported roaming the highways searching for naive passers-by.

Lyre

Main Article: Lyre

The western world’s metropolis. Lyre is a major country of the West Feller Isles.

Gleam

Main Article: Gleam

A satellite state of Lyre. Has a decent-but-not-prestigious magic college.

Lochfog

Main Article: Lochfog

A tourist trap town whose economy and culture revolve around a massive, amazingly-beautiful lake.

Balaris

Main Article: Balaris

An unassuming, curmudgeonly town and their fishing reserve who are the world’s #1 exporters of fresh fish.

East Feller Isles

Haxby

Main Article: Haxby

A popular vacation spot full of casinos, bars, and other related entertainment. Also a major exporter of grain and other related crops.

Scotchwood

Main Article: Scotchwood

A de facto dwarven-ethnostate who are the world’s largest exporters of natural resources from their mines. They have a corporatist government that uses private militias to govern the area.

Fillmore

Main Article: Fillmore

A major world exporter of tobacco and other agricultural products, but also notably the only fishing rivals of Balaris.

Southwestern Major Region

Democratic Peoples’ Republic of Glaggleland

Main Article: Democratic Peoples' Republic of Glaggleland

An autocratic dictatorship from which no visitor has ever returned.

Clank

Main Article: Clank

A desolate, hard-boiled desert town known for their simple living and illegal activities.

The Hot Pot

Main Article: The Hot Pot

Recently-reopened coliseum that hosts all kinds of competitions, including the world’s most renowned fighting tournaments.

Southern Major Region

Straetos

Main Article: Straetos

One of the biggest nations in the world. It is a gigantic plateau lifted up a mile high out of the ocean. It is inhabited mainly by Straetofolk, a race of people who are made of clouds.

Southeast Major Region

Lodistan

Main Article: Lodistan

A smallish dictatorship that acts as the world’s authority on and foremost exporter of tobacco.

Xantoh’s Watch

Main Article: Xantoh's Watch

An anarchist trading headquarters for all things illegal and contraband.

Eastern Major Region

Valysir

Main Article: Valysir

The metropole of the Valysirian Empire. The Keep is the most populous area in the world and is the eastern world’s metropolis. It is home to the international headquarters of Magicorp.

Ecil

Main Article: Ecil

Territory of the Valysirian Empire. Ecil has the world’s leading, extremely-prestigious magic college. They are also known for their musical compositions and galas.

Dragon's Thumb Forest

Like the Gleaming Forest, Dragon’s Thumb is the only other known, consistent source of wild magic in the world. It is a forest that grew in the ruins of a battleground torn asunder by the Oerlikon when they warred with the first great necromancer one thousand years ago.

The forest is full of castle ruins, caves, cliffs, and waterfalls the whole way through. There is a highway between Valysir and Ecil, but it is a very seedy place where crime rates are high, usually related to the interception of goods on their way between the two cities.

Vale’s Retreat

Main Article: Vale's Retreat

A major island territory under under the control of the Valysirian Empire and Magicorp.

Land’s End

A derelict old village nestled in the foreground of the mountain range beyond the Eastern Major Region where people outcast or excommunicated from the Valysirian Empire usually turn up. All of the most-bizarre outcasts and rejects of the world may at some point end up here. Some refer to it as a ghost town.

Northern Major Region

Vanda

Main Article: Vanda

A proud, agrarian kingdom known for its scenic beauty and natural landscape features which begins at the mountain range separating their lands from the Dragon’s Thumb Forest in southern Valysir.

Ylvin

Main Article: Ylvin

The primary elvish homeland scattered with majestic mountain peaks, ancient castles, and beautiful landscape.

Tharic

Main Article: Tharic

A democratic mountain nation under heavy political and economic pressure from Valysir due to their close proximity.