Kern
Kern (pronounced KURN) is the central setting of the world of The Silly Campaign and its subsequent volumes. The map is heavily stylized so your imagination can fill in the gaps. Below is a list of the named locations, towns, cities, and nations of the world along with a brief description of what they are.
Anything you read about the below locations that isn’t explicitly stated I would like for you to fill in with your imagination. Below is a brief summary of each named location listed in this document.
Northwestern Major Region
Far Country
A sprawling, untamed land of wildlife, vegetation, trees, cliffs, rivers, and mountains. The Far Country is an extremely wide sprawl of untamed forests in the northern end of the continent. It is filled with lush, bucolic rivers, plains, and waterfalls hidden from the exposure of the outside world thanks to the thick vegetation surrounding the area.
It is home to a whole ecosystem of different types of life, including the Oerlikon. Overlooking the entrance to the forest from the south is Mt. Gôl.
During the nighttime, the Far Country becomes a hostile environment of monsters and predators when all of the more tempered creatures are home, giving them the ability to stalk the night. The area is well-known for the variety of monsters and other bizarre creatures that may show up during the night. Some downplay the events of this forest as superstition.
Last ‘Stoppe Inn
A famous, moderately-sized inn located between the last cities/small towns of the western plains and the Far Country. The Last ‘Stoppe Inn is located between Arlen and Mt. Gôl, acting as the point of no return for adventurers traveling to the north of the continent. The Far Country is uninhabitable by normal means, so no buildings or cities can be constructed within. There are small settlements of fey creatures and other animals within, however.
Western Major Region
Arlen
Main Article: Arlen
A small, quaint town that prides itself on their agriculture and hard work.
Aestros
Main Article: Aestros
A robust nation-state whose economy is centered around the fabrication and production of natural resources. They are the world’s foremost exporters of quality steel.
Amberwell
Main Article: Amberwell
A smallish town situated right in the narrowest part of the western plains just before crossing over into the Feller Isles.
West Feller Isles
Goblin Settlement
Main Article: Goblin Settlement
An abandoned mine claimed by the largest group of goblins as their permanent home.
Gleaming Forest
Resting between the Goblin Settlement and the bustling nation of Lyre is the Gleaming Forest. It is a relatively small, but dense and pronounced area of lush vegetation and critters. Alongside the Dragon’s Thumb Forest, it is one of two known and consistent sources of wild magic. While there is a main highway through the forest, it is surprisingly easy to become lost, and even the more seasoned adventurers of Kern are prone to getting turned around in it. Bands of thieves are often reported roaming the highways searching for naive passers-by.
Lyre
Main Article: Lyre
The western world’s metropolis. Lyre is a major country of the West Feller Isles.
Gleam
Main Article: Gleam
A satellite state of Lyre. Has a decent-but-not-prestigious magic college.
Lochfog
Main Article: Lochfog
A tourist trap town whose economy and culture revolve around a massive, amazingly-beautiful lake.
Balaris
Main Article: Balaris
An unassuming, curmudgeonly town and their fishing reserve who are the world’s #1 exporters of fresh fish.
East Feller Isles
Haxby
Main Article: Haxby
A popular vacation spot full of casinos, bars, and other related entertainment. Also a major exporter of grain and other related crops.
Scotchwood
Main Article: Scotchwood
A de facto dwarven-ethnostate who are the world’s largest exporters of natural resources from their mines. They have a corporatist government that uses private militias to govern the area.
Fillmore
Main Article: Fillmore
A major world exporter of tobacco and other agricultural products, but also notably the only fishing rivals of Balaris.
Southwestern Major Region
Democratic Peoples’ Republic of Glaggleland
Main Article: Democratic Peoples' Republic of Glaggleland
An autocratic dictatorship from which no visitor has ever returned.
Clank
Main Article: Clank
A desolate, hard-boiled desert town known for their simple living and illegal activities.
The Hot Pot
Main Article: The Hot Pot
Recently-reopened coliseum that hosts all kinds of competitions, including the world’s most renowned fighting tournaments.
Southern Major Region
Straetos
Main Article: Straetos
One of the biggest nations in the world. It is a gigantic plateau lifted up a mile high out of the ocean. It is inhabited mainly by Straetofolk, a race of people who are made of clouds.
Southeast Major Region
Lodistan
Main Article: Lodistan
A smallish dictatorship that acts as the world’s authority on and foremost exporter of tobacco.
Xantoh’s Watch
Main Article: Xantoh's Watch
An anarchist trading headquarters for all things illegal and contraband.
Eastern Major Region
Valysir
Main Article: Valysir
The metropole of the Valysirian Empire. The Keep is the most populous area in the world and is the eastern world’s metropolis. It is home to the international headquarters of Magicorp.
Ecil
Main Article: Ecil
Territory of the Valysirian Empire. Ecil has the world’s leading, extremely-prestigious magic college. They are also known for their musical compositions and galas.
Dragon's Thumb Forest
Like the Gleaming Forest, Dragon’s Thumb is the only other known, consistent source of wild magic in the world. It is a forest that grew in the ruins of a battleground torn asunder by the Oerlikon when they warred with the first great necromancer one thousand years ago.
The forest is full of castle ruins, caves, cliffs, and waterfalls the whole way through. There is a highway between Valysir and Ecil, but it is a very seedy place where crime rates are high, usually related to the interception of goods on their way between the two cities.
Vale’s Retreat
Main Article: Vale's Retreat
A major island territory under under the control of the Valysirian Empire and Magicorp.
Land’s End
A derelict old village nestled in the foreground of the mountain range beyond the Eastern Major Region where people outcast or excommunicated from the Valysirian Empire usually turn up. All of the most-bizarre outcasts and rejects of the world may at some point end up here. Some refer to it as a ghost town.
Northern Major Region
Vanda
Main Article: Vanda
A proud, agrarian kingdom known for its scenic beauty and natural landscape features which begins at the mountain range separating their lands from the Dragon’s Thumb Forest in southern Valysir.
Ylvin
Main Article: Ylvin
The primary elvish homeland scattered with majestic mountain peaks, ancient castles, and beautiful landscape.
Tharic
Main Article: Tharic
A democratic mountain nation under heavy political and economic pressure from Valysir due to their close proximity.