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Vinnie Sorceil

From Legends of Kern
Portrait of Vinnie.

A surly, soft-spoken, intensely powerful gnome with a southern accent thick enough to cut diamonds on. Vinnie Sorceil ("soar - sail") is a kindred-spirit, laid-back, former professor at a magical college, and one of the very few “public” gnomes, as the overwhelming majority of them, as true fey, reside in the Gnome Realm.

Vinnie is an extremely talented illusionist, one of the finest in the world, and was poached for his skills by Jimmy Richardson, CEO of Magicorp some years ago. He wanted him to develop techniques for deceiving Valysir’s citizens en masse using complex, state-of-the-art illusions, but when Vinnie refused, he was consequently blackballed and forced out of his job after he refused to aid the corporation.

An alternate version of Vinnie is Universe-12's god of magic. According to that realm's mythology, he was a part of a legendary adventurer group that slayed the demon prince Orcus, the power vacuum of which turning him into the god of magic and smoke, more specifically, evil ‘vvizard ‘vveed. Vinnie has a staggering amount of control over the nature and fabric of magic in Universe-12, making him virtually omnipotent. His origins are unknown, and he has no known family or peers, except for his demigod son, Gerome.

Vinnie’s patron artifact is the Cosmololocon, a sentient orb of pure magical power that grants the wielder a vast array of abilities and powers. He is known around that universe for his theatrics, and particularly the use of his powers as liberally as is allowed by the Avatars: Most notably when he created Universe-69, a comparably tiny private universe in comparison with natural universes. Despite his enormous power, he has a running track record of losing important things to thieves and being charmed or deceived by others.

Vinnie Sorceil

Small gnome, Neutral Good
Armor Class 22 (Natural armor)
Hit Points 105
Speed 25 ft., fly 25 ft.

STR 10 (+0)    DEX 23 (+6)    CON 21 (+5)
INT 27 (+8)    WIS 24 (+7)    CHA 17 (+3)

Saving Throws Con +12, Int +15, Wis +14, Proficiency Bonus +7
Skills Arcana +22, History +15, Insight +14, Investigation +15, Nature +15, Perception +14, Religion +15, Sleight of Hand +13
Senses Truesight 10 ft., Passive Perception 24
Languages All
Challenge 30 (155,000 XP)

Armor of Force. Vinnie begins combat under the effects of the Armor of Force spell.

Master of Illusions. Vinnie’s long years of working with illusions have made him one of the finest illusion wizards in the world. Any time a creature makes a saving throw or ability check that has to do with sensing or seeing through one of Vinnie’s illusion receives a disadvantage on that roll.

Gnome Cunning. Vinnie has an advantage on all Intelligence, Wisdom, and Charisma saves against magic.

Innate Spellcasting. Vinnie’s innate spellcasting ability is Intelligence (spell save DC 26, +17 to hit with spell attacks). He has the following spells prepared:

Actions

Laser Whip. Melee Weapon Attack: +13 to hit, reach 50 ft., one target. Hit: 1d4+8 Radiant damage. If the total for Vinnie’s attack roll is not high enough, he can choose to use his Dexterity ability score instead.