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Dr. Marcus Greenstead: Difference between revisions

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Dr. Greenstead was promoted by CEO [[Jimmy Richardson]] during the latter's initial rise to power within the corporation for his ultra-nationalist worldview, jingoistic personality, and eerie immunity to stress. {{Statblock|name=Dr. Marcus Greenstead|size_alignment=Medium human, Neutral Evil|ac=17 (Enchanted robes)|hp=263|speed=30 ft., fly 30 ft.|str=15|dex=16|con=20|int=27|wis=19|cha=12|saves=Int +14, Wis +10, Proficiency Bonus +6|skills=Arcana +20 (expertise), History +14, Insight +10, Intimidation +7, Investigation +14, Medicine +10, Nature +14, Perception +10, Religion +14|resistances=Cold, Fire, Lightning; all bludgeoning, piercing, and slashing damage from magic weapons|condition_immunities=Frightened|senses=Darkvision 30 ft.|languages=Common, undercommon, infernal, abyssal|cr=24 (62,000 XP)|traits='''Legendary Resistance (3/day).''' If Dr. Greenstead fails a saving throw or ability check, he can choose to succeed instead.
Dr. Greenstead was promoted by CEO [[Jimmy Richardson]] during the latter's initial rise to power within the corporation for his ultra-nationalist worldview, jingoistic personality, and eerie immunity to stress. {{Statblock|name=Dr. Marcus Greenstead|size_alignment=Medium human, Neutral Evil|ac=17 (Enchanted robes)|hp=263|speed=30 ft., fly 30 ft.|str=15|dex=16|con=20|int=27|wis=19|cha=12|saves=Int +14, Wis +10, Proficiency Bonus +6|skills=Arcana +20 (expertise), History +14, Insight +10, Intimidation +7, Investigation +14, Medicine +10, Nature +14, Perception +10, Religion +14|resistances=Cold, Fire, Lightning; all bludgeoning, piercing, and slashing damage from magic weapons|condition_immunities=Frightened|senses=Darkvision 30 ft.|languages=Common, undercommon, infernal, abyssal|cr=20 (25,000 XP)|traits='''Legendary Resistance (3/day).''' If Dr. Greenstead fails a saving throw or ability check, he can choose to succeed instead.


'''Magic Weapons.''' Dr. Greenstead’s weapon attacks are magical.
'''Magic Weapons.''' Dr. Greenstead’s weapon attacks are magical.

Revision as of 17:35, 4 August 2026

Dr. Marcus Greenstead or simply Dr. Greenstead is a leading mage-scientist employed in Magicorp's main research and development subsidiary. He was directly responsible for many of the major advancements in Magitech, the fusion of magic and simple engineering to create more efficient and effective technology.


Dr. Greenstead was promoted by CEO Jimmy Richardson during the latter's initial rise to power within the corporation for his ultra-nationalist worldview, jingoistic personality, and eerie immunity to stress.

Dr. Marcus Greenstead

Medium human, Neutral Evil
Armor Class 17 (Enchanted robes)
Hit Points 263
Speed 30 ft., fly 30 ft.

STR 15 (+2)    DEX 16 (+3)    CON 20 (+5)
INT 27 (+8)    WIS 19 (+4)    CHA 12 (+1)

Saving Throws Int +14, Wis +10, Proficiency Bonus +6
Skills Arcana +20 (expertise), History +14, Insight +10, Intimidation +7, Investigation +14, Medicine +10, Nature +14, Perception +10, Religion +14
Damage Resistances Cold, Fire, Lightning; all bludgeoning, piercing, and slashing damage from magic weapons
Condition Immunities Frightened
Senses Darkvision 30 ft.
Languages Common, undercommon, infernal, abyssal
Challenge 20 (25,000 XP)

Legendary Resistance (3/day). If Dr. Greenstead fails a saving throw or ability check, he can choose to succeed instead.

Magic Weapons. Dr. Greenstead’s weapon attacks are magical.

Innate Spellcasting. Dr. Greenstead is a 17th-level wizard, and his innate spellcasting ability is Intelligence (spell save DC 25, +17 to hit with spell attacks). Dr. Greenstead has the following Wizard spells prepared, requiring no material components:

3rd level (3 slots): Dispel Magic, Fireball, Gaseous Form, Haste
4th level (3 slots): Banishment, Blight, Polymorph
Actions

Multiattack. Dr. Greenstead makes two Enchanted Dagger attacks.

Enchanted Dagger. Melee Weapon Attack: +12 to hit, range 5 ft., one target. Hit: 1d4+3 piercing damage.

Magitech Pistol. Ranged Weapon Attack: +11 to hit, range 50/600 ft., one target. Hit: 4d10+5 Force damage.
Reactions

Return to Sender. Dr. Greenstead casts the Return to Sender spell.

Shield. Dr. Greenstead casts the Shield spell.