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Nephilim

From Legends of Kern

Nephilim, also known as giants, are an esoteric race of creatures indigenous to Agartha, a purported utopian realm located on the underside of the earth's crust. Very little is known about them as a whole, as they are a very secretive species, but historians and poets from ancient times have described them as a much larger, physically-powerful, and extremely-intelligent species that very similarly resemble humans, only with longer faces, wider hands, and extremely long limbs.

Attributes

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Ability Score Increase. Your Strength ability score increases by 2, and two other ability scores of your choice each increase by 1.

Age. Nephilim reach adulthood in their late teens but can live an extremely long time. The average upper limit is roughly 400 years.

Creature Type. You are considered a giant.

Alignment. Nephilim are almost always evil, rooted in their Machiavellian culture and perceived superiority over humankind.

Size. Nephilim vary somewhat in their size, though in general, they are physically much larger than humans, the shortest of which being roughly 7 feet tall, and the tallest ever recorded being nearly 13. Your size is Large.

Speed. Your base walking speed is 30 feet.

Languages. You can speak, read, and write Abyssal and two extra languages of your choice that you and the DM agree is appropriate for the character.

Unusual Nature. After centuries of your kind living under a permanent sun in Agartha, you do not require sleep.

Ancient Wisdom. You gain proficiencies in the History and Religion skills, and you gain advantage on those checks if they have to do with esoteric phenomena.

Otherworldly Presence. You know the Thaumaturgy cantrip, which doesn't count towards how many cantrips you know.