Lightning (Deity)
Lightning
INT 16 (+3) WIS 27 (+8) CHA 20 (+5)
Rejuvenation. If Lightning dies, his spirit scatters and instantly vanishes, which later appears in a new body that descends from the sky during a thunderstorm 1d4 days later.
Magic Resistance. Lightning gains an advantage against all magical saving throws.
Magic Weapons. Lightning’s weapon attacks are magical.
Spellcasting. Lightning’s innate spellcasting ability is Wisdom (spell save DC 24, +16 spell attack bonus), and has the following spells prepared:
Multiattack. Lightning makes three attacks: Two with his Flying Blades, and one Arc Lightning attack.
Flying Blades. Melee or Ranged Weapon Attack: +12 to hit, reach 5 ft. or range 60/360 ft., one target. Hit: 3d8+8 slashing damage.
Arc Lightning. Ranged Spell Attack: +16 to hit, range 120/720 ft., one target. Hit: 4d12+8 Lightning damage, and the target must succeed on a DC 20 Constitution saving throw or become Paralyzed until the end of the round.Lightning can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Lightning regains spent legendary actions at the start of his turn.
Dash. Lightning takes the dash or disengage action.
Lightning Bolt. Lightning casts the Lightning Bolt spell at 3rd level.
Thunder Step. Lightning casts the Thunder Step spell.