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Jeeves' Towel

From Legends of Kern

Magical item, towel, requires attunement, Legendary

The Butler’s trademark towel the entity could be seen carrying everywhere.

Towel. As an action, you can throw this towel at one or two Medium-sized or smaller creatures that are standing within 5 feet of each other. Any targeted creature(s) must beat a DC 19 Dexterity saving throw or the towel magically latches around their head or other part of their body. While grappled with the towel, you decide where it moves while carrying them. Any grappled creature(s) may repeat this saving throw at the end of their turn, ending the effect on a success.

The towel is an object that can magically expand itself to be about 3 by 5 feet after leaving your hand. It has an armor class of 26 and has a flying speed of 200 feet. While the towel is away from you, you can call it back as a bonus action at the end of your turn, but only if it isn’t carrying anything and is on the same plane of existence as you.