Siluriformuloid Combat Mage
Appearance
Siluriformuloid Combat Mage
Medium siluriformuloid, usually Lawful Evil
Armor Class 16 (Mage Armor)
Hit Points 96
Speed 30 ft., swim 45 ft.
STR 10 (+0) DEX 20 (+5) CON 16 (+3)
INT 20 (+5) WIS 18 (+4) CHA 12 (+1)
INT 20 (+5) WIS 18 (+4) CHA 12 (+1)
Saving Throws Int +9, Wis +8
Skills Animal Handling +8, Arcana +9, History +9, Nature +9
Damage Vulnerabilities Lightning
Damage Resistances Fire
Senses Passive Perception 13
Languages Siluriformuloid, Common, & one other
Challenge 9 (5,000 XP)
Amphibious. The mage can breathe air and water.
Shapechanger. The mage can use an action to cast the Disguise Self spell.
Spellcasting. The mage’s innate spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It has the following spells prepared:
Cantrips (at will): Fire Bolt, Mage Hand, Prestidigitation, Shape Water
1st level (4 slots): Chromatic Orb, Grease, Ice Knife, Thunderwave
2nd level (3 slots): Darkness, Hold Person, Misty Step
3rd level (3 slots): Counterspell, Fireball, Haste, Slow, Revivify
4th level (2 slots): Banishment, Death Ward
Actions
Barbed Fins. Melee Weapon Attack: +8 to hit, one target. Hit: 1d8+4 slashing damage. On a successful hit, the target becomes poisoned for 1 minute. While poisoned in this way, the target can’t regain hit points and takes 1d6 Acid damage at the start of each of their turns.