Pedestrian
Appearance
Pedestrian
Large aberration, unaligned
Armor Class 19
Hit Points 90
Speed 25 ft.
STR 23 (+6) DEX 29 (+9) CON 17 (+3)
INT 8 (-1) WIS 19 (+4) CHA 1 (-5)
INT 8 (-1) WIS 19 (+4) CHA 1 (-5)
Saving Throws Str +7, Con +7
Damage Resistances Bludgeoning, piercing, and slashing damage from nonmagical weapons
Damage Immunities Acid, Poison
Senses Passive Perception 14
Languages Understands Undercommon but cannot speak
Challenge 8 (3,900 XP)
Unusual Nature. The pedestrian does not require food, drink, or sleep.
Magic Weapons. All of the pedestrian’s attacks are counted as magical.
Reactive Teleportation. The pedestrian automatically succeeds on all Dexterity saving throws. Each time the pedestrian is about to come into contact with a projectile or a successful ranged weapon attack, line spell, or Magic Missile spell, it teleports into an unoccupied space within 30 ft.
Actions
Unarmed Attack. Melee Weapon Attack: +12 to hit, one target, reach 5 ft. Hit: 4d8+9 bludgeoning damage plus 2d6+4 Necrotic damage.