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Siluriformuloid Enforcer

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Siluriformuloid Enforcer

Medium siluriformuloid, usually Lawful Evil
Armor Class 21
Hit Points 128
Speed 30 ft., swim 45 ft.

STR 20 (+5)    DEX 18 (+4)    CON 20 (+5)
INT 14 (+2)    WIS 14 (+2)    CHA 20 (+5)

Saving Throws Con +9, Cha +9
Skills Animal Handling +6, Deception +9, Intimidation +9, Nature +6, Sleight of Hand +8
Damage Vulnerabilities Lightning
Damage Resistances Fire
Senses Passive Perception 12
Languages Siluriformuloid, Common, & one other
Challenge 8 (3,900 XP)

Amphibious. The enforcer can breathe air and water.

Shapechanger. The enforcer can use an action to cast the Disguise Self spell.

Actions

Multiattack. The enforcer makes two attacks, choosing between Barbed Fins and its’ shotgun.

Barbed Fins. Melee Weapon Attack: +9 to hit, one target. Hit: 2d12+5 slashing damage. On a successful hit, the target becomes poisoned for 1 minute. While poisoned in this way, the target can’t regain hit points and takes 1d6 Acid damage at the start of each of their turns.

Shotgun. The enforcer shoots its’ shotgun in a 15-foot cone. Each creature in the radius that is not obscured by cover has to succeed on a DC 20 Dexterity saving throw or take 6d6+4 piercing damage, or half as much on a success. If a creature is under cover from this attack, it has no effect.