Gilgamesh
Gilgamesh
INT 22 (+6) WIS 18 (+4) CHA 26 (+8)
Legendary Resistance (3/Day). If Gilgamesh fails a saving throw, he can choose to succeed instead.
Glove of Power. Gilgamesh is attuned to the Glove of Power.
Rejuvenation. Gilgamesh gains 30 hit points at the start of his if he has at least 1 hit point.
Magic Resistance. Gilgamesh gains an advantage against all magical saving throws.
Magic Weapons. Gilgamesh’s weapon attacks are magical.
X-Ray Vision. Gilgamesh can use an action to see in X-Ray Vision, ending this effect as a bonus action.
Spellcasting. Gilgamesh’s innate spellcasting ability is Charisma (spell save DC 22, spell attack modifier +12) and has the following spells prepared:
Cut and Paste (5/day). The Glove of Power has a clipboard that functions with real matter and lifeforms the same way a clipboard on a computer interface works. Gilgamesh uses an action to select and cut anything he can see, as long as the selection is no more than 150 feet in any direction. If the selection includes living creatures, they have to beat a DC 16 Constitution saving throw or be cut from reality and put into the clipboard, where they remain until they are pasted. A cut target is incapacitated while inside the clipboard, and Gilgamesh cannot have more than one cut on the clipboard. If the clipboard contains anything, Gilgamesh can use a bonus action to paste it back into reality in a space of Gilgamesh’s choosing. Selected matter can be swapped with matter from the clipboard, and objects that are cut while in motion resume their motion once pasted.
Multiattack. Gilgamesh makes two attacks: One with the hammer, one with the tongs.
Hammer. Melee or Ranged Weapon Attack: +16 to hit, reach 5 ft. or range 120/360 ft., one target. Hit: 8d10+10 bludgeoning damage, and the target must succeed on a DC 18 Constitution saving throw or become Paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the Effect on itself on a success.
Tongs. Melee Weapon Attack: +16 to hit, reach 30 ft., one target. Hit: 16d8+10 piercing damage plus 4d6 Force damage. If the target is Huge-sized or smaller, it is grappled (DC 27), and it is restrained until the grapple ends. Gilgamesh can grapple one creature at a time. If a target is already grappled by Gilgamesh, the target takes an extra 12d4 Force damage.Paste. Gilgamesh pastes the current clipboard of the Glove of Power.
Barrier Shift (Recharge 3). Gilgamesh becomes immune to all forms of damage then rolls a d10 twice, consulting the following table on its’ outcome each time. The first die determines what type of damage he becomes vulnerable to as well as the type of damage his Influx Wave attack deals. The second die determines the type of damage he now absorbs.
- 1: Acid
- 2: Cold
- 3: Fire
- 4: Force
- 5: Lightning
- 6: Necrotic
- 7: Poison
- 8: Psychic
- 9: Radiant
- 10: Thunder
Gilgamesh can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Gilgamesh regains spent legendary actions at the start of his turn.
Attack. Gilgamesh attacks with the Hammer or Tongs.
Spell. Gilgamesh casts a spell.
Teleport. Gilgamesh teleports up to 120 feet away to an unoccupied location he can see.
Fling (Costs 2 Actions). Gilgamesh throws an object or grappled creature up to 1000 feet away. A thrown target is knocked prone, and if it strikes a solid surface, it takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown.