Dangerous Dan: Difference between revisions
No edit summary |
No edit summary |
||
| Line 23: | Line 23: | ||
'''Spellcasting.''' Dan casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 19): | '''Spellcasting.''' Dan casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 19): | ||
2/day each: [https://dnd5e.wikidot.com/spell:fireball Fireball], [https://dnd5e.wikidot.com/spell:fly Fly], [https://dnd5e.wikidot.com/spell:lightning-bolt Lightning Bolt], [https://dnd5e.wikidot.com/spell:slow Slow] | |||
1/day each: [https://dnd5e.wikidot.com/spell:banishment Banishment], [https://dnd5e.wikidot.com/spell:cone-of-cold Cone of Cold], [https://dnd5e.wikidot.com/spell:counterspell Counterspell], [https://dnd5e.wikidot.com/spell:polymorph Polymorph], [https://dnd5e.wikidot.com/spell:telekinesis Telekinesis]|legendary_actions=Dan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Dan regains spent legendary actions at the start of his turn. | <div class="spell-indent">'''2/day each:''' <span>[https://dnd5e.wikidot.com/spell:fireball Fireball], [https://dnd5e.wikidot.com/spell:fly Fly], [https://dnd5e.wikidot.com/spell:lightning-bolt Lightning Bolt], [https://dnd5e.wikidot.com/spell:slow Slow]</span></div> | ||
<div class="spell-indent">'''1/day each:''' <span>[https://dnd5e.wikidot.com/spell:banishment Banishment], [https://dnd5e.wikidot.com/spell:cone-of-cold Cone of Cold], [https://dnd5e.wikidot.com/spell:counterspell Counterspell], [https://dnd5e.wikidot.com/spell:polymorph Polymorph], [https://dnd5e.wikidot.com/spell:telekinesis Telekinesis]</span></div>|legendary_actions=Dan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Dan regains spent legendary actions at the start of his turn. | |||
'''Attack.''' Dan makes a melee or ranged attack against a single creature he can see within range. | '''Attack.''' Dan makes a melee or ranged attack against a single creature he can see within range. | ||
Latest revision as of 00:08, 30 July 2026
Dangerous Dan the mysterious, unscrupulous, brutal dictator of the Democratic Peoples’ Republic of Glaggleland.
Dangerous Dan
INT 15 (+2) WIS 12 (+1) CHA 16 (+3)
Legendary Resistance (3/day). If Dan fails a saving throw, he can choose to succeed instead.
Badass Glaggonium Helmet of Exaltation (Attuned). Dan’s enchanted helmet has the following perks:
- Dan has an advantage on all Intelligence saving throws.
- Stealth (Dex) +2
- During combat, Dan regens 1d4 hit points at the beginning of each of his turns as long as he has at least 1 hit point.
Despicable Glaggonium Greataxe (Attuned). Dan’s enchanted axe has the following perks:
- Strength Saving Throws +2
- Spell Save DC +2
- Attacks made with the axe deal an additional 1d4 Thunder damage.
Wholesome Mantle of the Glaggalian Commander (Attuned). The enchanted cloak has the following perks:
- Athletics (STR) +2
- Intelligence (INT) +1
- Dan gains an additional action on each of his turns during combat.
Multiattack. Dan makes three battleaxe or shortbow attacks.
Glaggonium Battleaxe. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 1d10 + 9 slashing damage plus 1d8 Fire damage and 1d4 Thunder damage.
Glaggonium Shortbow. Ranged Weapon Attack: +12 to hit, range 80/320 ft., one target. Hit: 1d6 + 7 piercing damage plus 2d8 Fire damage.
Spellcasting. Dan casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 19):
Dan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Dan regains spent legendary actions at the start of his turn.
Attack. Dan makes a melee or ranged attack against a single creature he can see within range.
Move. Dan uses his walking speed.
Spell (Costs 2 Actions). Dan casts one spell he has prepared.