Dangerous Dan: Difference between revisions
Created page with "'''Dangerous Dan''' the mysterious, unscrupulous, brutal dictator of the Democratic Peoples’ Republic of Glaggleland. {{Statblock|name=Dangerous Dan|size_alignment=Medium human, Lawful Evil|ac=22 (+3 Plate)|hp=161 (17d8 + 85)|speed=30 ft.|str=22|dex=18|con=20|int=15|wis=12|cha=16|saves=Str +13, Dex +9|skills=Athletics +13, Perception +6, Stealth +11|resistances=Cold, Fire, Lightning|senses=Passive Perception 16|languages=..." |
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'''Dangerous Dan''' the mysterious, unscrupulous, brutal dictator of the [[Democratic Peoples' Republic of Glaggleland|Democratic Peoples’ Republic of Glaggleland]] | '''Dangerous Dan''' the mysterious, unscrupulous, brutal dictator of the [[Democratic Peoples' Republic of Glaggleland|Democratic Peoples’ Republic of Glaggleland]]. | ||
''' | {{Statblock|name=Dangerous Dan|size_alignment=Medium human, Lawful Evil|ac=22 (+3 Plate)|hp=161 (17d8 + 85)|speed=30 ft.|str=22|dex=18|con=20|int=15|wis=12|cha=16|saves=Str +13, Dex +9|skills=Athletics +13, Perception +6, Stealth +11|resistances=Cold, Fire, Lightning|senses=Passive Perception 16|languages=Common, Sylvan, Glaggalian, Infernal|cr=18 (20,000 XP)|traits='''Legendary Resistance (3/day).''' If Dan fails a saving throw, he can choose to succeed instead. | ||
'''Badass Glaggonium Helmet of Exaltation (Attuned).''' Dan’s enchanted helmet has the following perks: | |||
* Dan has an advantage on all Intelligence saving throws. | * Dan has an advantage on all Intelligence saving throws. | ||
* Stealth (Dex) +2 | * Stealth (Dex) +2 | ||
* During combat, Dan regens 1d4 hit points at the beginning of each of his turns as long as he has at least 1 hit point. | * During combat, Dan regens 1d4 hit points at the beginning of each of his turns as long as he has at least 1 hit point. | ||
''' | '''Despicable Glaggonium Greataxe (Attuned).''' Dan’s enchanted axe has the following perks: | ||
* Strength Saving Throws +2 | * Strength Saving Throws +2 | ||
* Spell Save DC +2 | * Spell Save DC +2 | ||
* Attacks made with the axe deal an additional 1d4 Thunder damage. | * Attacks made with the axe deal an additional 1d4 Thunder damage. | ||
''' | '''Wholesome Mantle of the Glaggalian Commander (Attuned).''' The enchanted cloak has the following perks: | ||
* Athletics (STR) +2 | * Athletics (STR) +2 | ||
* Intelligence (INT) +1 | * Intelligence (INT) +1 | ||
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'''Spellcasting.''' Dan casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 19): | '''Spellcasting.''' Dan casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 19): | ||
<div class="spell-indent">'''2/day each:''' <span>[https://dnd5e.wikidot.com/spell:fireball Fireball], [https://dnd5e.wikidot.com/spell:fly Fly], [https://dnd5e.wikidot.com/spell:lightning-bolt Lightning Bolt], [https://dnd5e.wikidot.com/spell:slow Slow]</span></div> | |||
<div class="spell-indent">'''1/day each:''' <span>[https://dnd5e.wikidot.com/spell:banishment Banishment], [https://dnd5e.wikidot.com/spell:cone-of-cold Cone of Cold], [https://dnd5e.wikidot.com/spell:counterspell Counterspell], [https://dnd5e.wikidot.com/spell:polymorph Polymorph], [https://dnd5e.wikidot.com/spell:telekinesis Telekinesis]</span></div>|legendary_actions=Dan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Dan regains spent legendary actions at the start of his turn. | |||
'''Attack.''' Dan makes a melee or ranged attack against a single creature he can see within range. | '''Attack.''' Dan makes a melee or ranged attack against a single creature he can see within range. | ||
Latest revision as of 00:08, 30 July 2026
Dangerous Dan the mysterious, unscrupulous, brutal dictator of the Democratic Peoples’ Republic of Glaggleland.
Dangerous Dan
INT 15 (+2) WIS 12 (+1) CHA 16 (+3)
Legendary Resistance (3/day). If Dan fails a saving throw, he can choose to succeed instead.
Badass Glaggonium Helmet of Exaltation (Attuned). Dan’s enchanted helmet has the following perks:
- Dan has an advantage on all Intelligence saving throws.
- Stealth (Dex) +2
- During combat, Dan regens 1d4 hit points at the beginning of each of his turns as long as he has at least 1 hit point.
Despicable Glaggonium Greataxe (Attuned). Dan’s enchanted axe has the following perks:
- Strength Saving Throws +2
- Spell Save DC +2
- Attacks made with the axe deal an additional 1d4 Thunder damage.
Wholesome Mantle of the Glaggalian Commander (Attuned). The enchanted cloak has the following perks:
- Athletics (STR) +2
- Intelligence (INT) +1
- Dan gains an additional action on each of his turns during combat.
Multiattack. Dan makes three battleaxe or shortbow attacks.
Glaggonium Battleaxe. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 1d10 + 9 slashing damage plus 1d8 Fire damage and 1d4 Thunder damage.
Glaggonium Shortbow. Ranged Weapon Attack: +12 to hit, range 80/320 ft., one target. Hit: 1d6 + 7 piercing damage plus 2d8 Fire damage.
Spellcasting. Dan casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 19):
Dan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Dan regains spent legendary actions at the start of his turn.
Attack. Dan makes a melee or ranged attack against a single creature he can see within range.
Move. Dan uses his walking speed.
Spell (Costs 2 Actions). Dan casts one spell he has prepared.