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	<id>https://milkgang.org/index.php?action=history&amp;feed=atom&amp;title=Boogie_Bomb</id>
	<title>Boogie Bomb - Revision history</title>
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	<updated>2026-08-04T08:29:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://milkgang.org/index.php?title=Boogie_Bomb&amp;diff=146&amp;oldid=prev</id>
		<title>Legendsofkern.wiki: Created page with &quot;&#039;&#039;Magical item, consumable, Rare&#039;&#039;  A small, disco ball-stylized grenade.  You can use an action to pull the pin on the grenade. At the end of your next turn, the boogie bomb explodes in a 30-foot radius. Every creature in its’ radius whose Intelligence is 3 or higher must make a DC 20 Dexterity saving throw or spend 10 seconds (or two rounds of in-game combat) dancing exuberantly, unable to do anything besides moving at half their base walking speed.  If an affected c...&quot;</title>
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		<updated>2026-07-28T02:06:54Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;Magical item, consumable, Rare&amp;#039;&amp;#039;  A small, disco ball-stylized grenade.  You can use an action to pull the pin on the grenade. At the end of your next turn, the boogie bomb explodes in a 30-foot radius. Every creature in its’ radius whose Intelligence is 3 or higher must make a DC 20 Dexterity saving throw or spend 10 seconds (or two rounds of in-game combat) dancing exuberantly, unable to do anything besides moving at half their base walking speed.  If an affected c...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;Magical item, consumable, Rare&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A small, disco ball-stylized grenade.&lt;br /&gt;
&lt;br /&gt;
You can use an action to pull the pin on the grenade. At the end of your next turn, the boogie bomb explodes in a 30-foot radius. Every creature in its’ radius whose Intelligence is 3 or higher must make a DC 20 Dexterity saving throw or spend 10 seconds (or two rounds of in-game combat) dancing exuberantly, unable to do anything besides moving at half their base walking speed.&lt;br /&gt;
&lt;br /&gt;
If an affected creature takes damage from any source, the effect ends on that creature. Creatures that are immune to being Charmed are also immune to this effect.&lt;/div&gt;</summary>
		<author><name>Legendsofkern.wiki</name></author>
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