Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Legends of Kern
Search
Search
Appearance
Create account
Log in
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Editing
Goblin Settlement
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:GoblinSettlement.png|thumb|319x319px|Location of the Goblin Settlement in the [[Kern#Western Major Region|Western Major Region]].]] The '''Goblin Settlement''' is the informal name of a gargantuan, mostly-subterranean cave system occupied by the majority of the world's goblins. It is fashioned from a decommissioned central mine on the outskirts of [[Amberwell]] in the [[Kern#Western Major Region|Western Major Region]]. == Features == '''Marketplace and Trade.''' The goblins are frequent buyers and sellers, fences, of items that are usually on their way to [[Xantoh's Watch]] or the hands of pirates. Their stock, if they let you buy any, is mainly stolen wines from Amberwell’s cellars. They do tend to hoard stranger items as well. '''Population Size.''' Large: A wise old man in Amberwell estimates there could be anywhere from 500 to 12,000 goblins living in the caves underneath the desert. '''Population Density.''' Extremely dense: Word-of-mouth travels far and fast among the goblins. '''Population Demographics.''' Only goblins. Anyone who is not a goblin must earn their trust in order to remain in the settlement come nightfall. '''Government.''' The goblins run an authoritarian commune that prides themselves on theft, profit, mayhem, and spontaneous acts of violence above all else. Concepts like weakness and compassion are a show of cowardice among them. [[Magicorp]] is surprisingly ''not'' all that involved with what the goblins do because they are too chaotic and unintelligent to be useful to them. They occasionally contract them to transport or escort goods, however. '''Culture.''' The vast majority of goblins are insufferable xenophobic kleptomaniacs, though the given outliers are not to be found in their den. The average goblin is a mass-murderer due to their culture’s prioritization of conquest and looting, which spurs a worldwide debate on whether the actions of individual goblins are acquired via nature vs. nurture.
Summary:
Please note that all contributions to Legends of Kern may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Legends of Kern:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Goblin Settlement
Add topic