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'''Glorps''' are theorized to be an evolved form of [https://www.dndbeyond.com/monsters/16869-gelatinous-cube gelatinous cubes] that develop over a long period of time being exposed to raw ''mana'' in the wild. They live simple lives and are moderately-intelligent by gelatinous cube standards. In observing humans and other bipedal races, most of them choose to anthropomorphize themselves. == Attributes == '''Ability Score Increase.''' Your Intelligence ability score decreases by 2, and your Intelligence ability score can only ever be higher than 11 if a [https://dnd5e.wikidot.com/spell:wish Wish] spell is cast. Your Constitution ability score increases by 1, and two other ability scores of your choice, other than Intelligence, each increase by 1. '''Age.''' Glorps reach maturity approximately two weeks after they become sentient, and are capable of living extremely long periods of time. The oldest member of their species is over 500 years old. Β '''Creature Type.''' You are an ooze. '''Size.''' Glorps range in size greatly; you can choose any size from tiny to large. Β '''Speed.''' Your base walking speed is 30 feet. If your size is small or smaller, your base walking speed is 25 feet; if your size is large, your base walking speed is 40 feet. Β '''Languages.''' Due to your form, you cannot verbally communicate. You can read and write one language that you and the DM decide is appropriate for your character. Β '''Gelatinous Form.''' Any hostile creature that makes contact with you takes 1 Acid damage. Additionally, once per long rest, you can cast the [https://dnd5e.wikidot.com/spell:alter-self ''Alter Self''] or [https://dnd5e.wikidot.com/spell:enlarge-reduce ''Enlarge/Reduce''] spell on yourself only, requiring no concentration and no verbal, somatic, or material components. When you reach 5th level, you gain two uses of either of these spells in any combination once per long rest, and three once you reach 11th level. '''Gelatinous Vulnerabilities.''' Due to your form, you are not capable of swimming. If you enter a body of water, you sink straight to the bottom, and can only traverse it by walking. Additionally, you are vulnerable to Thunder damage. '''Unusual Nature.''' You do not require air, drink, or sleep.
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