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== Item Enchantments == An Item Enchantment is a loosely-defining term to describe magical properties or abilities enabled by the magic inside of a Simple Weapon, Martial Weapon, or piece of Armor. (For the sake of consistency, ‘Armor’ also includes clothing items like robes, boots, shirts, rings, etc.) Item Enchantments are most commonly a magic spell no higher than 5<sup>th</sup> level, and it can include cantrips. The most common method of obtaining an item with enchantments is by buying them from the [[Traveling Merchant]] or obtaining them as random loot from [[fishing]] or dungeons. This means that you could have a sword or piece of armor that lets you cast 1 to 3 different spells at least once per long rest, which is decided by the DM. For example, if you have a Martial Weapon that is enchanted with the Fire Bolt cantrip, you may cast that cantrip whenever you want; but if that weapon contained the 3<sup>rd</sup> level spell Fireball instead, that would be a case for casting that spell only once per day and at 3<sup>rd</sup> level only if it is cast using the sword. Item Enchantments also dictate the weapon’s bonus to attack rolls and damage, and conversely, a piece of armor’s bonus to armor class. For example, if you have a Dagger that contains three enchantments, that dagger is now a +3; if it contains two, it is a +2; and only one makes it a +1, and a piece of Armor with three enchantments grants a +3 to armor class on top of the base, and so on.
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