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= Season 2 = == 11. Your Princess Is In Another Castle == '''Monday, June 5<sup>th</sup>, 2023''' '''Summary (Lvl 19)''' Beginning of Session: ~4:00 PM, Sunday, March 16<sup>th</sup>, 1986 '''GROUP A:''' The new hero group clears out Lord Jobs’ keep after the death of Irvas and departure of Night Owl to the dark side. The keep is full of goons tricked by Viggo into waiting for them, claiming they had valuable loot on them. They also have to figure out something to do with the instruction manual for the Glove of Power. Lord Jobs’ keep is obliterated by Gerome, who casts Meteor Swarm on it. The players travel to Tartarus and nearly kill a Hecatoncheir. Kronos, imprisoned in a further level of Tartarus, learns that the prison is no longer guarded and makes a break for it, beginning to travel towards the edge of space immediately. '''GROUP B:''' Night Owl returns to the ninth circle to speak with Dis. Dis berates him for failing to obtain the Cosmololocon, but praises him for instead obtaining the Glove of Power. “''This’ll do for now.''” He attempts to persuade Night Owl to Gilgamesh’s palace, where he meets Stratoearving, another villain contracted by the giants. Gilgamesh accepts the Glove of Power, and both mercenaries are then tasked by the king with locating the instruction manual. Gilgamesh assigns one of the four remaining copies of Viggo to their party, and the trio embark to find the manual. Viggo knows where Lord Jobs’ keep is located, but advises that going there would be suicide unless they brought an army, and he also doesn’t think they would even have the manual there in the first place. Several events happen, only for them to learn that their lead for finding the manual is a dead end. If Night Owl decides to keep the Glove of Power, he instead meets Stratoearving in Helac, Underdark. No matter the choice on where the glove goes, the duo will ultimately both be here during the session. Helac is one of if not the biggest trade centers in the world to buy and sell illegal goods and services. Afterward, they go to destroy as many Red Bull distribution plants as they can. '''Group A''' Lord Jobs, Gerome, and rat leave the dungeon and return to Little Little Italy with the orb. Droves of paparazzi swarm Lord Jobs once the group returns from Xanadu, as per the Fortune Cookie ('''Epic''') drawn from the last session. When the duo return to the Illuminati base in Little Little Italy, Salamalin gives his condolences for Irvas. He then introduces them to their new partners: The Phantom Boozer, a speedster who can only access his powers while intoxicated, and Theseus, a minotaur barbarian. He tells them that he’ll contact them in the near future with a concurrent mission after reviewing timelines on the Multivisor and to expect a call from him later that day. Gerome, rat, and Lord Jobs drove through the streets of Little Little Italy. The Cosmololocon had already taken a liking to its’ new Gnomish owner. ''Greetings. I’m glad to sense that you are back in the Midplane,'' Salamalin’s voice entered their minds telepathically. ''Meet me at the square. We have business to tend to.'' They drove towards the square as hoards of paparazzi appeared from around every corner and began to photograph Lord Jobs. Their white Toyota truck stuck out like a sore thumb amongst the thousands of cars made of pasta. When they pulled up to the park containing the square, they park the truck and exit. Standing alone in front of the fountain was a hooded figure in a blue cloak who stood significantly taller than all of the other Gnomish and Dwarven residents of Little Little Italy. He lowered his hood as he turned, locking eyes with them. “Where’s Irvas? And Night Owl?” Gerome tells him what happened. “… shit. Come on, let’s go someplace with less riff-raff,” Salamalin said, shaking his head and summoning a portal. Salamalin takes the players and their truck to an Illuminati base in Tokyo, Japan. Salamalin led the players through into a parking garage underneath a massive skyscraper. “I’ll assign you two with new partners. And I think I have just the guys in mind.” They followed the 8-foot-tall bear through a winding series of turns, including a trip through a large lobby area. More paparazzi appeared, but this time, Salamalin casted a higher-level Confusion spell with a wave of his claw to make all of them walk away. The group then wandered through a door which read ‘Employees Only.’ They went through an elevator up to the 44<sup>th</sup> floor. When it opened, Salamalin unlocked a door down a hall to their left, and they were inside of a tidy, pristine penthouse. A couch, piano, magical fireplace, and vinyl record sound system were all in the living room. Beside the fireplace was a table with a fat CRT television and VCR player. The group rested in Salamalin’s penthouse for a while as he made several phone calls. Within the hour, two new subjects arrived: The Phantom Boozer, and Theseus, a minotaur barbarian. “Gentlemen, your new partners. Phantom Boozer: A speedster of sorts, and Theseus: cow of great strength.” Before they leave, the Illuminati receives a VHS tape from Viggo. When they play it, he is inside of a castle keep and has kidnapped Lord Jobs' fiancé, Elaria. The tape shows that the keep is full of dangerous thugs who are throwing a party. The group mingled for a short amount of time, only for a knock at the door to bring Salamalin forward. The bear returned holding a small cardboard box neatly wrapped with wrapping paper and a shiny red bow. “It says ‘from V’. I already checked it out. It’s just an ordinary VHS tape. I think we all know who it’s from.” They put the tape, which needed to be rewound, into the VCR player. After many seconds of nonstop static, the image of Viggo’s slippery, shiny arms holding the camera came into view. He had a devilish grin on his face. As the static cleared, loud, muffled rave music and heavy footsteps could be heard in the background. Behind him was a stone wall made of huge bricks. Viggo started to laugh, only for the sound of a woman screaming to cut him off. “Shut! No, just shut up! AAAAAAAAAAAHHH!!!!” he yelled, facing her off-screen as he screamed. “You. You…” he looked at the camera, licked his lips, overexaggerating his motions, “… you can do anything you want. You can do anything–“ he failed to keep it together and started another ricochet of deep belly laughs. “''You'' actually thought I went to Xanadu! Ha ha ha ha… I’m laughing because it’s not true. I’m one step ahead of you all like usual. By the way, this is a real nice place you got here.” Viggo pointed the camera around, revealing that they are in a castle courtyard. Chained up to a tree is Elaria. “Don’t you feel… silly? Don’t you feel… stupid? … Don’t you feel… a little ashamed?” Elaria screamed again. This time, Viggo didn’t even blink. “Bring me the Cosmololocon or I kill her,” Viggo said, moving the camera right up close to his huge eyes. “Tick tock! Ha ha ha ha ha!” The tape cut transmission as Elaria cried out. While in Xanadu, Viggo has discovered the location of Sir Snoobs' castle that was granted to him by the Deck of Many Things via his forensic abilities. He kidnapped Elaria from the Nine Hells and is holding her hostage in his own keep. Salamalin helps them locate the keep, which is on a remote island in the Pacific ocean. They travel there by whatever means. When the players arrive at the party, Viggo is nowhere to be found. Lord Jobs’ new keep is chock full of monsters and evil spirits, many of which were hand-picked by Viggo to inflict heavy damage on the party. Lord Jobs’ keep is structured like a large, rectangular castle with a big courtyard. It has a foyer that expands off into two hallways that lead left and right from the front door. There is a central door that’s been sealed with chains and locks to the courtyard. The castle is full of hundreds of lower level creatures who all flee from the players’ presence, but there are stronger monsters waiting to attack them. On their left is an encounter with a Kalaraq Quori and two Beholders around the corner. On the right is an encounter with a Hutijin and six Djinni. There are several minor encounters leading towards the back of the hallways. In the throne room amongst the piles of gold and riches is another Deck of Many Things, this time the expanded deck version. Finally, waiting for them in the courtyard with Elaria is an Ancient Blue Dragon. The dragon decided to keep her alive because she convinced him that her hero would arrive and save her, and he wanted to entertain this idea. Elaria tells the players that Viggo appeared to leave while waiting for them to show up. Gerome Dualcasts Meteor Swarm and obliterates the keep, though the Ancient Blue Dragon escapes. The group then travels to Greece. Theseus attracts the attention of Athena by destroying sections of the Parthenon, but Gerome and Lord Jobs convince her to spare their lives. Athena allows them to visit Mount Olympus. While there, the players interact with the gods and find Heracles. When they plane shift to Tartarus, they are halted by a Hecatoncheir named Briareus at the gates. Lord Jobs nearly one-shots him and the players leave him at the gates of Tartarus beaten to a bloody pulp. They venture through the layers of the abyss, fighting groups of evil Ancient Titans and other monsters. Kronos interacts with the players and gives them a chance to speak before he attacks. Lord Jobs convinces him that they should both share a secret in exchange for letting them pass. Intrigued, Kronos entertains this idea. Lord Jobs reveals that the Hecatoncheir is effectively gone, while Kronos informs them, ‘I know the hat man.’ After the secrets are exchanged, Kronos teleports to the entrance of Tartarus and walks out. Heracles grants Lord Jobs, who is now choosing to go by the moniker Lord Iyopenes, his Golden Fleece and Nemean Lionskin. '''Group B''' Night Owl blinks to Dis’s lair. “''You don’t follow instructions well, owl,''” said the hat man, knowing the Cosmololocon wasn’t on him. Night Owl presented him the Glove of Power instead. The shadow appeared to look at it. “''Whatever'' this ''thing is… it’ll do.''” Night Owl asked what to do with it, explaining that the glove can’t be controlled without the manual. “''It’s simple, then. There’s no doubt the gelatinous one will eventually part with the book.''” Dis tries to persuade Night Owl to give the manual to Gilgamesh and tell him they will find the manual for him in exchange for his allegiance. He tells them the players are currently en route to Tartarus. If Night Owl decides not to give the glove to Gilgamesh, Dis will again try to persuade him. If he does, though, he travels to the Agarthan palace and meets Gilgamesh, who is actually a giant, 15-year-old boy. He accepts Night Owl’s offering, marveling at the potential power the glove could unlock for him. In return, Gilgamesh introduces him to Stratoearving, a Nimbusfolk mercenary hired by him, and a copy of Viggo, who is furious at being assigned to do something. The first order of business is to hire spies. There are areas in the Underdark known for their black market services, and Night Owl and Stratoearving are able to find the relevant connections to obtain a lair and basically a private militia. If Night Owl keeps the Glove of Power, he will meet Stratoearving in the Underdark instead. A Tiefling realtor named ‘Bobby’ (his full name is never known) can help them obtain a lair wherever they want, and there are all kinds of illegal services offered throughout the Underdark. There might be an esoteric wizard somewhere in this town who actually may know a thing or two about the Glove of Power, or where/how they might possibly obtain another instruction manual. The main, central town, ''Helac'', has an effective population of about a million factoring in those who travel. As they pass through it, they get into minor scraps with lower-level villains mistaking them for easy marks. They begin in the weapons district, where rows of arms dealers had their shops set up and waves of people walked through on the soft, dirt surface. Before they pass into the next district, a group of four Drow Mages jump them. As they walk through, the next district contains casinos, taverns, and other entertainment-related establishments. There are still lots of weapon shops throughout. A bar, ''Malley O’Zorgynax’s'', stands out to them if they decide to go out for drinks. Inside, they might fight a Warlord with two more Drow Mage cohorts that pick a fight with them. They move into the club/brothel district. If they try to go in one of them, an Orthon bouncer will try to deny them entry. Inside one of the clubs is a Summer Eladrin that spots Night Owl’s ''Hand'' of Vecna and may try to take it from him. They then pass into the final district, which contains resources for hiring mercenaries, assassins, and spies, as well as realty that deals in locating and selling bases of operations. 2 thieves with fight, 2 with thermal vision, & a guy who can teleport. After doing their business in Helac, the boys travel to the Midplanes to find and destroy Red Bull distribution centers. == 12. Mountain of Bone == '''Friday, June 16<sup>th</sup>, 2023''' '''Summary (Lvl 20)''' Beginning of Session: ~9:00 AM, Monday, March 17<sup>th</sup>, 1986 '''GROUP A:''' The Greek gods send the players off to find Kronos, but they can’t use Irvas’ spaceship because it won’t fit all of them. The Oracle of Delphi told them he would return in one week, which matches up exactly with Dis’s prediction for the end of the world. The Illuminati provides a ship and organizes a crew of 12 mercenaries to help run it. The gang gives the Talisman of Ultimate Evil to Hephaestus in exchange for some cool armor. Theseus attempts to “seduce” Athena, who kills him. The group revives him at the Plantation with the help of Salamalin. Lord Iyopenes uses the wand of Awakening on a huge oak tree to instantly create the Wise, Mystical Tree, a sentient, omniscient tree that lies sometimes. Tuesday morning, before they leave, Elaria tells Lord Iyopenes she wants to marry him soon and seems distraught over him leaving the planet. Iyopenes gives her a gelatin ring. Meanwhile, Beel Allocen enters stealth and sneaks onboard before the ship leaves. If they get careless with their things, Allocen will steal the Manual for the Glove of Power. If it’s too risky, he’ll go without it. Kronos sends Hyperion to dispatch the players, who gets one-shot by Iyopenes. Beginning of Session: ~12:00 PM, Monday, March 17<sup>th</sup>, 1986 '''GROUP B:''' Night Owl awakens during the night with the ''Eye'' of Vecna showing him a group of five hooded figures outside their motel room. They’re a bunch of DYELS trying to ambush them to take the ''Eye'' and ''Hand'' of Vecna. The hired crew shows up along with all of the weapons contracted by Night Owl. Beel Allocen arrives in town with the head of the Orthon bodyguard from the pub last night. The villains begin to expedite the process of forming their plan to attack the heroes. Beel Allocen tells the group that the heroes are en route to deep space. Allocen is a talented strategist and proposes the group attacks when the players are preparing to fight Kronos. They can make it to their location with the help of the Butler. After convening with the group, he leaves to meet Viggo with the heroes in Katmandu. Meanwhile, Night Owl, Stratoearving, the other Viggo, and Bimeslurger learn Milly Bitchell has just returned from an alien civilization, and word on the grapevine is that he was on a promising lead towards another Glove of Power. '''Group A''' The players descend Mount Olympus after freaking the Greek gods out with their doomsday hourglass from Dis, whom they now know the name of. He can be summoned sporadically by chanting it three times, but it always works if its’ done in front of a mirror with the lights off. Salamalin contacts the group and informs them he is getting a crew and ship together for them so they can make the journey to Kronos. Theseus, Phantom Boozer, and Iyopenes all return to a magic store they had previously visited. Theseus initially wants to buy an item, but abandons this prospect to steal money. Iyopenes tries to babysit with the minotaur in the shop to no avail. Phantom Boozer successfully convinces the shopkeep that he is a world-renowned adventurer interested in whatever his top item is (none of which is true). The shopkeep decides to lead him back to a chest in his warehouse that contains the Talisman of Ultimate Evil. When Iyopenes and the police arrive to file a report for the theft of the owner’s safe, the Phantom grabs the chest containing the talisman and makes a break for it. When they determine this orb is in fact the talisman, Phantom Boozer runs back to the store and A-Train’s the shopkeep for owning the item. Iyopenes tries to destroy it with his sword, failing to do so even after rolling a 40. Returning to Mount Olympus, Hephaestus agrees to make Iyopenes and Theseus some adamantium armor in exchange for it. Gerome plane shifts them back to ''Pizza Pit'' in Little Little Italy. Salamalin has brought Elaria as well, and she seems distraught: Not only is she kind of upset that he hid his apparent ‘secret life’ as a mega-celebrity from her when he starred as the title character of ''Snoobfeld'', but she is anxious about the group leaving the planet, having a bad feeling about the coming conflict ahead of them. Iyopenes manages to convince her that his appearance on ''Snoobfeld'' was fabricated by the fortune cookies and gives her a gelatin engagement ring. Salamalin takes them to the Plantation for sweet tea and the plan. He shows the players diagrams and detailed reports of the Multivisor’s predictions. A week from today, (coincidentally) when the doomsday hourglass runs out, the Multivisor predicts that the giants will begin mass-producing the first wave of 10,000 NES-6 droids (Viggo’s) onto Earth to overthrow the world governments. Iyopenes gives sentience to a blade of grass, given the nickname ‘Grassy’ by the group. The Phantom Boozer uses his superspeed to re-wind the wand, and the new charge is used to grant sentience to a huge oak tree on Salamalin’s front lawn. Because of the bear’s magical nature and influence over the pocket dimension, the tree becomes the Wise, Mystical Tree as it gains sentience, and the group learns that the tree is omniscient. The group spends the evening talking to the tree, who has two main limitations on his omniscience: One, he can’t predict the future, and two, some of his answers are either unhelpful, untrue, or sarcastic. The following morning, Tuesday, March 18<sup>th</sup>, Salamalin and the group teleport to a compound in Katmandu that contains the ship Salamalin will be loaning them, the ''Heartbreaker''. It is a fairly large ship that requires a crew of roughly 10 people other than them to maintain. The ship is set to embark at 12 PM. The players arrive at 10:00 and have two hours to get their affairs in order before leaving. Around 11:30 AM, Beel Allocen and one copy of Viggo arrive via teleportation to the base. In stealth, Allocen casts Dominate Person on an unsuspecting NPC. Viggo gives this NPC the evil ‘vvizard ‘veed he obtained from the villain group, and Allocen commands this NPC to find Gerome and get him so high he can’t use his Truesight. The ship takes off with Beel Allocen on board in stealth. He uses a futuristic device to shrink himself down to less than an inch tall for the space trip in order to elude everyone. The vessel engages light speed and begins their travel through deep space. The ship has about a dozen different rooms, each of which has a door that can be locked or unlocked via a control computer. There are two on board: One at the cockpit, and one at the rear. The ship’s navigational systems indicate that Kronos is actually moving further away the longer they travel through space. The ship is forced out of light speed by what appears to be an extraordinarily-powerful tractor beam. During this, Beel Allocen makes his way to the fuel supply system and destroys it. The ship is now in the hand of Hyperion, Greek titan of the skies and Kronos and Briareus’ brother. His size is immense; though he is technically Gargantuan, he is more comparable in size to someone like Galactus. He is a male-shaped conglomeration of stars and outer space objects with two supernovas for eyes. Hyperion throws their ship onto a nearby moon, immobilizing it. “You all are shorter than I imagined,” Hyperion said as the ship slammed onto the surface of the nearby moon. The titan loomed over it. “Welcome to my world.” Iyopenes one-taps Hyperion, who still manages to cast Meteor Swarm on them, which completely immobilizes the ship. The players, Viggo, and Beel Allocen find themselves marooned on the small, remote planet. '''Group B''' In the early morning hours, Night Owl suddenly awakens in the motel bed at the ''Shadow Spittoon'' inn after being alerted to danger by Vecna’s artifacts. As soon as he gains lucidity he is in X-ray vision watching as a group of five individuals begins to break into his room: Four Drow Mages and their leader, a Summer Eladrin. Thunder Bombs come in. One of the merchants in Helac is selling a Dragon Wing Longbow in town. They also learn of a place where Stratoearving can obtain an Eldritch Claw Tattoo. Night Owl’s crew of hired mercenaries to track and steal from the players are an Archmage named Sven, an Ice Devil named Sylleth, an orcish Warlord named K’ug T’haal, a Rakshasa named Larold, and Beel Allocen, who finds the group carrying the head of the Orthon bouncer from the night before. Another person who looks like Bimeslurger arrives claiming to be his long-lost brother, Blimesurger. The group accepts him for the time being. The primary group now consists of Night Owl, Stratoearving, Viggo, and Bimeslurger. With Allocen’s help, the group begins to forming a plan to attack the heroes. Beel Allocen tells the group that the heroes are en route to deep space. Allocen is a talented strategist and proposes the group attacks when the players are preparing to fight Kronos. They can make it to their location with the help of the Butler. After convening with the group, he leaves to meet the other Viggo with the heroes in Katmandu. The group travels across town to another of Night Owl’s informants, but they’re stopped in the alley by another group of two Drow Mages, this time accompanied by two Assassins, a Mind Flayer with two Living Blades of Disaster, and a Bodak. During this encounter, Blimesurger attacks the group, revealing he is actually an Ancient Brass Dragon in disguise. The dragon was hired by Salamalin and will try to escape if it comes close to death. If they manage to capture it, it will be incredibly difficult to extract information out of. Night Owl meets his informant, who tells the group there are murmurs among Milly Bitchell’s followers that he actually managed to find another manual to the Glove of Power in a far-away alien civilization. Bitchell is currently in a remote region of China. The group has to find a way to make it to China, with the session ending shortly after they arrive. == 13. Gerome Sorceil == '''Friday, June 23<sup>rd</sup>, 2023''' '''Summary (Lvl 20)''' Beginning of Session: ~9:00 AM, Thursday, March 20<sup>th</sup>, 1986 '''GROUP A:''' The extensive damage to the ship by Hyperion causes it to lose all functionality, and the group is officially marooned. When they explore the small planet they’re trapped on, they encounter Vinnie. Vinnie teleports the group and the ship’s crew to his pocket dimension, where he speaks to them over dinner about good news and bad news. While there, he reveals that Gerome is actually a demigod, and he is his father. Gerome’s mother was a mortal gnome Vinnie met during a visit to the Feywild in the 1950’s. As he removes Gerome’s curse of amnesia, Vinnie tells Gerome about his upbringing, as well as the great responsibility that comes with wielding his father’s power. He spells out the Cosmololocon cannot fall into the hands of evil. He also informs Iyopenes of the mark of death from Thanatos that he senses. When he is asked if he can remove it, he says he can't because "this one's legit." While traveling to Kronos, their ship is stopped by a tractor beam on a moon, Yon, that forces them to land. They are halted by an advanced civilization of lunar elves who are convinced the group are hostile aliens. Their leader is an artificial being designed by their elite called "Havoc", who possesses Superman-like abilities. The players' attempts at diplomacy have mixed results, and they find out that Havoc is one of the characters stipulated to hate Iyopenes as per the deck of many things. (The other being Stratoearving.) Havoc knows what the Glove of Power is and blames Iyopenes for letting it fall out of the group's hands. Something major then happens on this planet that will cause him to come looking for Iyopenes later during the bonus stages. When they find Kronos, they arrive just in time to witness him commune with an Avatar of Evil. The Avatar grants Kronos' wish, and the titan returns to Earth while the Avatar vanishes. The Wise, Mystical Tree later says that Avatars belong to a widely-unheard of group of infinitely-powerful beings commanded by "The Author". Beginning of Session: ~9:00 AM, Tuesday, March 18<sup>th</sup>, 1986 '''GROUP B:''' The villains travel to Milly Bitchell in a remote region of China. He returned a few days ago from an alien civilization called Cerus. While there, he found and read another manual to the Glove of Power, and knows where it is. He doesn't have it. The players will have to find a way to make him take them there. He has the assistance of three ancient Chinese deities: Lightning, Rain, and Thunder. His purpose for obtaining the glove is to use it to augment his power so he can one day become strong enough to challenge Vinnie and become the new god of magic. If they provoke them, they will try to steal the glove from Stratoearving and use it to fight them. If they kill Milly Bitchell but spare the Storm Trio, they ''might'' be interested in helping the villains. If Stratoearving decides to challenge Gilgamesh and take the glove for himself, he will have enough time to read and study the manual and be able to wield it by the next session, which is their showdown with the heroes. '''Group A – Phantom Boozer, Lord Iyopenes, Theseus''' The players are left stranded on the small, unnamed, uninhabited planet, thousands of lightyears away from Earth. Gerome teleports home, where he is tricked into entering the Backrooms. While combing through the wreckage of the ship, they find a very, very small, black mother-of-pearl tie clip belonging to Beel Allocen. Sometime later, a small cloud of purple smoke begins to wash over the horizon. It expands until forming into a sphere in front of them, and finally, beams of light emitted from its’ center before the smoke swirled into a cyclone and flew away. In the center, a gnome wearing white wizard robes and a pointed, starry hat levitated about 5 feet off the ground. His eyes glowed with an intense, purple energy. “Felicitations, travelers.” He had the thickest southern accent you had ever heard. It was like listening to Foghorn Leghorn in the body of a small gnome. He levitated down and stood on the planet before the players. “Y’all appear to be in a bit of a rut.” The gnome identifies himself as Vinnie Sorceil, god of magic. Vinnie offers to help them, but first invites them to dinner in a remote pocket dimension of his. When they arrive, it’s a Cracker Barrel-esque restaurant staffed by gnomish magic users who all greet Vinnie warmly when the group arrives. He leads them to a booth in the back, and he feeds the group a massive buffet of southern food and barbeque. Over dinner, Vinnie claims that Gerome is actually his demigod son, which is partially why he has been entrusted with the Cosmololocon. He then informs Iyopenes that he has received a mark of death from Thanatos, meaning another Judge is searching for them. Vinnie can’t remove the curse because he says this one is legitimate; he says that Iyopenes’ only hope is to defeat whoever the god of death sends at him. He then outlines the lore surrounding Gilgamesh to them. Vinnie levitated several pieces of fried okra along with many blobs of ranch dressing into his mouth. A handkerchief on his lap flew up to wipe his beard of the crumbs. “Gerome, I want to congratulate you and Lord Iyopenes for clearing my dungeon in Xanadu. I’m terribly sorry about what happened to Irvas.” He took a long, deep sip of beer from his pint, which immediately refilled itself back to full, head foam and all. “There’s a lot on the line right now, boys. I decided to intervene this time, against the wishes of my superiors, to help you.” His eyes pointed. Vinnie tells the group about Gilgamesh. He explains that his conquest to enslave humanity revolves around a plot to literally push the continents back together, thus reuniting Pangaea. He tells them the Nephilim’s king wields two special weapons of their own design, dubbed the ‘Hammer’ and ‘Tongs’. The hammer is an enhanced, traditional-style, heavy war hammer used by the giants, and the tongs are actually a magical device that allow Gilgamesh to produce two glowing, magical blue rods that can grapple anyone (Even Iyopenes.) Though he is only 15 years old, Gilgamesh’s power is immense, and is further enhanced by his superior intellect and experience in his past life during ancient times. During this life, he was betrayed by his closest friend, Enkidu, who stopped him from fulfilling his plan to conquer Earth the first time. The Nephilim obey him without question, as his arrival was predicted by prophecy and dogma. After dinner, Vinnie creates a new spaceship for them that has been specially designed to be flown by any of the group members. It’s a giant, flying saucer that looks like a pizza. Not a pizza-themed spaceship, but a cleverly-illusioned vessel that looks identical to an actual pizza, but enormous. The pie rotates as the ship flies. It has a bridge, storage rooms, eight cabins, and a living room, but no weapons. Vinnie bids the group farewell, and emphatically tells them that the Cosmololocon cannot fall into the hands of evil. Finally, he tells them that Night Owl and his friends can and should be saved from the influence of the hat man. The group flies through space on the pizza ship, having entered Kronos’ coordinates into the ship’s navigational systems. On the way there, they observe a shining, purple planet. The planet is covered in large clusters of shining white and gray towers. Suddenly, a tractor beam from one of the moon’s space stations pulls them in. On the station, a group of lunar elves apparently involved in the military of Yon begin questioning the players. Their ship is completely immobilized by the tractor beam. The elves accuse the trio of being alien invaders, but that ‘their leader’ would ultimately decide if they are allowed to pass. They contact him via the ship. Entering in through the port of the space station, a medium-sized figure rapidly ascended. It sped onto the loading platform. It wore a reddish-maroon suit with a billowing, golden cape. It had slicked-back black hair and red eyes. The synthezoid introduces itself as the alien civilization’s leader, Havoc. It leads them to an interrogation room, and their attempts at negotiations are shot down one by one because of the Deck of Many Things; Havoc slowly comes to despise Iyopenes. After a tense meeting, the civilization reluctantly lets them leave, where they begin space travel again, this time with no interruptions as they make their way to Kronos. When they arrive, they witness him floating in space before another humanoid figure that was roughly the same size as Kronos. It was a featureless, bright red humanoid. Neither noticed their ship, which appeared insignificant next to them. As soon as they pulled up, the red being emitted a bright flash of energy and teleported away with Kronos. Kronos was talking to an Avatar of Evil, who granted him a wish. This wish was to be in New York City with an army of his titans. '''Group B – Night Owl, Stratoearving''' On Tuesday morning, the villains embark for China. Later, they will be talking to the ''Butler'', who informs them that they won’t need his assistance because Kronos is actually en route to Earth. They make it to China by however means necessary. Bitchell’s compound is located in a remote area that can be accessed out of Shanghai, which is where a plane or passenger liner might take them. They are free to do things in Shanghai for a little bit. When they make it out to Bitchell’s compound, clusters of huge thunderhead clouds are spotted overhead that flash lightning and thunder. It begins to pour with rain as they come upon the front gates: It is a massive, sprawling complex surrounded by a gate containing a large, central building. Inside, an office façade hides a passage to a mine that descends deep below the Earth. Bitchell is using this site to make his slaves mine for mithril and adamantium while his artificers work to create weapons. By investigating the compound, they learn that he’s actually raising a small army of magic-resistant soldiers. Outside, they make it past the guards at the gate and make it to the front door, where Thunder answers them. He initially tries to get them to leave, but at their insistence, he takes them on a ‘tour’. The huge door suddenly crept open a couple inches. The face of a Chinese man with short, cropped hair glared through it. He was dressed in a black business suit with a red tie. “The factory is close,” he spoke with a thick accent. “Leave or you are trespass.” Thunder decides to entertain them coming in and leads them in through the main area. The façade that the complex is putting off is some kind of elaborate insurance agency that none of the group understands, which makes them believe it’s some kind of money-laundering scheme. Thunder takes them to an elevator after lighting a cigar, which puts the group to sleep. Night Owl, Stratoearving, and Bimeslurger awaken chained to wooden chairs in some kind of interrogation room. They watch as Viggo is beaten into submission by Rain. He later explains that while he was immune to Thunder’s cigar smoke, he lost the upper hand after the other storms were waiting for him at the top of the elevator. He thinks that Lightning is currently searching the place looking for more of them. During the interrogation, Milly Bitchell enters by phasing in through a wall. “Well, well, well…” he said, sneering at Night Owl. “I guess you lost the glove, huh?” Milly Bitchell questions the villains, making an opportunity for them to exchange information. This complex houses a large mithril and adamantium mine, cafeteria, and an arms factory and small barracks. Bitchell explains he wants the Glove of Power to speed up this whole process. His endgame is to challenge Vinnie Sorceil and become the new god of magic, claiming Vinnie is too irresponsible and liberal with his powers to be trusted in. In reality, Bitchell is just power-hungry and wants to become omnipotent. If Bitchell discovers they have the Glove of Power, he and the storms will try to take it. Bitchell knows how to use it because he discovered another manual on an alien civilization in deep space that he read and absorbed on a visit there. In the ensuing fight, if the players want to obtain the manual, they will have to make Bitchell take them there. The three storms tend to obey Bitchell. They cannot die, and if they are reduced to 0 hit points, they reform in 1d4 days, appearing descending from the sky in a thunderstorm. If the players kill Bitchell after he takes them to Cerus, the storms may be able to be persuaded to do some work for the villains. Bitchell and Thunder both survive initially, and Thunder leaves while the remaining group teleports to Cerus to locate the manual. Bitchell Teleports the group to the wilderness on Cerus. He explains that he stole the manual from a museum and buried it ahead after reading it. After they find the manual, Night Owl maims and kills Bitchell before burying him in the hole of the manual. Now the early morning hours of Wednesday, if Stratoearving begins reading right away, he will finish it by Friday morning. Viggo asserts that the manual must be handed to Gilgamesh, but Night Owl is barely able to persuade him it would be a greater asset in their group’s hands. == 14. The Glove of Power == '''Wednesday, July 5<sup>th</sup>, 2023''' '''Summary (Lvl 20)''' '''Group B:''' Beginning of Session: ~7:00 AM, Friday, March 21<sup>st</sup>, 1986 The Darkheart’s Wish spell comes off of cooldown today. The villains go talk to Ares, who has been absent from Mount Olympus since 1985 to construct a new dimension in which infinite war games can be held. In order to get there, they have to find the ''Butler'' in order to locate the dimension, the outer plane Acheron. (How do they find him?) The ''Butler'' tells Night Owl he will teleport their group there if they can obtain a painting made by his daughter at a later time. He lets them proceed to Acheron. (Obtaining said painting is impossible, which the players will learn later. What is it?) When they arrive, Acheron's personnel forces the group to compete in a combat challenge before they can even talk to Ares. When they succeed and approach him, Ares is not interested in helping them and disagrees with the idea of destroying the world because the Earth is 1) his home, and 2) unique from all of the other planets. He thinks Night Owl's group doesn't have it in them. Other than that, he takes a liking to the Darkheart and Bimeslurger, to whom he gives his Helm of Invisibility. Afterward, the Darkheart informs Night Owl that the talisman of ultimate evil has recently exchanged hands to Hephaestus. When they come back to Earth, the group is ambushed by a bunch of devils led by Moloch looking for the Glove of Power. '''Group B – Night Owl, Stratoearving, Viggo, Bimeslurger''' Viggo initially tries to leave the group and steal the artifacts when he determines that Stratoearving won’t be surrendering them, but the players might be able to kill him. If they try to persuade him to work for them instead of Gilgamesh, it will take a lot of convincing. Giving the glove to Gilgamesh to help him succeed is in his own self-interest, as it will help enable the giants to continue manufacturing more enforcer droids like himself. He says that if they don’t, Gilgamesh will find out and eventually have his way, at which point he’ll have them drawn and quartered. The villains find a place to stay where Stratoearving can absorb the information in the manual. During the reading time, Night Owl begins having premonitions of a powerful demon approaching them. He can’t discern the purpose, but sure enough, Moloch appears, searching for both the glove and the manual himself. He is commanding a Blue Abishai, a Pit Fiend, three Glabrezu, and a Sire of Insanity. They obtained the manual’s whereabouts by invading Milly Bitchell’s dreams and then speaking to his corpse that the group left in the field in the last session. The group kills the devils and sends Moloch back to hell, giving them an opportunity to begin to shift upwards in alignment, except for Viggo, who triggers a premonition in Night Owl when he tries to steal the glove and manual from Stratoearving right after the demons are killed. He’ll try to get away if he can’t get it. The players can either teleport to the nine hells and talk to Dis themselves or obtain his information via the Darkheart. Either way, he tells them there is a stone covering a large, well-known hole to the Backrooms at an abandoned Kmart in Missouri. Once inside, he will be able to find them quickly. The players travel to Springfield, Missouri, where they locate and enter the abandoned Kmart. After wandering around inside for a while, they find the stone referred to by Dis and remove it, revealing a 10-foot wide pit. Beneath it is the Backrooms. The ''Butler'' decides to show up after a little while of their wandering. Once he finds them, he takes them to a glass box perched adjacent to the Earth in space. It has sparse, glass furniture. Ultimately, he agrees to transport them to Acheron to see Ares, but asks for one thing in return: A portrait of himself from his daughter. He says he’ll transport them there and back, as long as they’re only there for a day. When they agree, he summons a door next to them, and beyond it is Acheron. The outer plane is set up in a large, concentric circle that was hollow at the center. Inside of it is a floating island approximately 32 square miles in area. All throughout the city were huge coliseums and other arena-like structures. In this outer plane of existence, everyone respawns if they die via the magic of Ares. This place is basically Mecca but for fighting. When the group makes a beeline for Ares’ palace, they are halted by a Mithril Golem at the gate. It doesn’t permit them to enter at first until Ares anticipates their arrival and comes outside. He notices Night Owl’s artifacts, which catches his attention. He talks to them outside the front door of his palace, where he tells them he’s far too busy to consider helping them destroy the world or anything like that. He is interested in the Darkheart, though, and inspects it when they talk to him. Ares doesn’t think the group has what it takes to destroy Earth, so he doesn’t initially offer them any help until Bimeslurger enters. Ares immediately, confoundingly, takes a liking to him. He muses that Bimeslurger is a true animal and grants him his Helm of Invisibility. Afterwards, they return to Earth. On Sunday morning, they now have a couple of hours before their ambush on the players. They will be traveling to New York City to meet the group as well as Kronos at Ellis Island. == 15. Finale pt. I: Misplaced in Time == '''Friday, July 7<sup>th</sup>, 2023''' '''Summary (Lvl 20)''' Beginning of Session: ~9:00 AM, Sunday, March 23<sup>rd</sup>, 1986 The heroes and villains, opposite the armies of the Olympians and titans, converge at Ellis island awaiting Kronos. At some point during the confrontation, Kronos tears open the fabric of reality with his scythe and Iyopenes, Gerome, rat, Theseus, Phantom Boozer, Night Owl, Stratoearving, Bimeslurger, and possibly Beel Allocen and/or Viggo are sent by Kronos forwards through time to the year 2050, where Gilgamesh has succeeded at conquering the Earth with Night Owl’s help. Gilgamesh constructed a massive effigy for himself he animated with the giants' soma magic. Using the Glove of Power to speed up the process, he used the effigy to physically push the continents back together in 2027. In this version of Earth, the world is at a state of Machiavellian peace. It's basically just a dystopian run by the giants under Gilgamesh, who now rules all seven continents simultaneously. The players have to find a way to return to the past as they explore the world. One possible lead could be through Atlantis, which has managed to survive by hiding from the giants on the other side of the planet in the vastness of the enormous ocean. After being led on a red herring by Kronos, the players return to Earth and reunite with Gerome and Salamalin. Vinnie appears once again to talk to his son. Salamalin brings everyone into a meeting room where he outlines the plan for the fight against Kronos and Gilgamesh, respectively. The meeting begins with Salamalin informing the group that the demon king, Moloch, was defeated recently, and through some snooping on the Multivisor, he was searching for the Glove of Power. Salamalin shows them sketches from the Multivisor of Night Owl, Viggo, and two other perpetrators, one of whom in possession of the Glove of Power. Salamalin says that this group is ostensibly working for Gilgamesh. He then tells the players that once the battle for New York concludes, they’ll have to hoof it to Agartha as soon as possible to destroy the Enforcer factories. Vinnie is fairly nonspecific on if he will be present during either battle. Lord Iyopenes, and the Phantom Boozer travel to the Feywild to find Ava’s palace. The palace is hidden inside of a large, old oak tree in order to remain a secret from her father. It’s a large place in which all kinds of Fey creatures wandered around. When they talk to Ava, she explains she can’t leave her homeland unguarded during the uncertainties of the current conflict, but is willing to grant the players certain requests for the battle. Meanwhile, Salamalin accompanies Gerome and Theseus to Yon to try and persuade Havoc to help. It’s more civil this time, but it absolutely will not leave its’ planet. It does say that their civilization will monitor the conflict, and if it appears to escalate dramatically, Havoc may intervene. It sends them away. Both player groups and the opposing armies of Olympians and titans converge on the streets of New York City. When the player groups find each other, they start a battle that begins on the top of a skyscraper near Ellis Island. The fight is interrupted by Kronos himself, who tears a gargantuan hole into the ground that sucks everyone in. Before the battle begins, both groups receive an intense premonition of danger as they begin to sense the approach of Kronos. As they fall into the pit, it closes behind them as they are sucked downward by an amplified force of gravity. After a long time of falling, they are spat out in the middle of space overlooking the Earth. Everyone is extremely sick. Floating near them is an identifying feature of the ''Butler''’s glass observation box of the world, which they discover has been shattered. When they travel down into the atmosphere of the Earth, it is stunningly different: Pangaea has been reunited. In this alternate timeline, the year is 2050, and Gilgamesh has won. Shortly after their departure from the 1986 timeline, Gilgamesh and his men located the Glove of Power held by the civilization of Cerus and another manual from an unknown source. The Nephilim traveled to Cerus and nearly wiped their kind out looking for the glove, which they did eventually find after an interplanetary war. The giants hit a roadblock in the year 2000 when waves of superheroes began appearing on Earth, the specific events of which may be determined by a future campaign that involves travel between universes. By 2008, however, Gilgamesh had both the glove and an army of nearly five million Enforcer droids, easily overthrowing the world governments. The Illuminati continued to fight in the shadows, but with the invasion of the shapeshifting enforcer droids, the organization’s ability to screen and retain heroes became exponentially more difficult. The Oerlikon saw their forces decimated, and by the turn of the millennium, they became very few in numbers. The players learn that in 2025, the king beat the player character group and the ''Butler'' to the Wishing Well in Plato's cave, which he also used to obtain the Sword of Kas. Gilgamesh kills both the player group and the ''Butler'', then leads a campaign into the United States, where he and his forces gain access to Salamalin’s demiplanes and destroy all of them, including his last phylactery. The only thing of interest from the Plantation to Gilgamesh is the omniscient Wise, Mystical Tree, who he steals and locks away in his palace. In 2026, Gilgamesh and and his men finished a journey to Universe-13 and obtained the methods to reverse-engineer [[Agarthan Mortar|Magic Concrete]]. In 2050, the present, Salamalin is dead, the ''Butler'', the Backrooms, and Sword of Kas are completely gone, the Illuminati has dissolved, and the Wise, Mystical Tree is being kept in Gilgamesh’s palace. == 16. Finale pt. II: World Peace == '''Wednesday, July 26<sup>th</sup>, 2023''' '''Summary (Lvl 20)''' Beginning of Session: A random stretch of days in 2050 The players exit a small diner on the outskirts of the continent after several of them cause chaos. In the session prior, Night Owl decides to use his Fates card on shifting his alignment upward in order to keep his artifacts, and Lord Iyopenes asks the Fates for their help so the two of them can set their differences aside. The Fates explain that they’re destined to remain in 2050 for now, but that traveling backwards through time is also what they’re intended to do. They encounter the first major settlement after miles upon miles of travel. They are able to search for clues about how they should go about time travel, and they’re reminded of the existence of the city of Atlantis. They will have to find a way to locate it. Once there, the Atlanteans are agreeable to the idea of helping to send the players backwards through time, but they can't, because in order to build a time machine, they will need a Gadolinium-Aluminum-Gallium-Garnet processor, which currently only exists with Gilgamesh on a mysterious device of his design. To help in their quest, Binkles gifts the group his Belt of Immutable Strength. The belt has the Hill Gem, Frost Gem, and Fire Gem so far, granting the wearer a Strength score of 25. The Cloud and Thunder Gems are inside of Gilgamesh’s palace. If the players take the belt backwards through time, they will be two of a kind in the universe. The bulk of this session is spent with the player group infiltrating the palace, which will be the hardest dungeon yet. They will have to plan an entire heist at the end of which an adult Gilgamesh appears wielding the Glove of Power and fights the group. They defeat him and teleport back to Atlantis. They give the glove to the Atlanteans so it can be disassembled. The Atlanteans use the glove’s GAGG processors and other technologies currently at their disposal to construct a one-way-backwards time machine. They send them back to Saturday, March 22<sup>nd</sup>, 1986. Now back in 1986, Kronos banishes the players from Session 15 to 2029, and exactly 3 seconds later, they return, now able to fight him because of his time-shifting ability being on cooldown. Kronos is slain by the players. The players return to the Illuminati compound to receive the briefing and full strategy breakdown from Salamalin. Viggo immediately flees back to Agartha following their return to the previous timeline, leaving the group permanently. Night Owl looks for the safe at the diner they stopped at, but finds that there isn’t one. They learn that in this alternate timeline in which Gilgamesh wins, money has been abolished and the world is in a state of Machiavellian peace. In lieu of physical money, the world operates under a type of social karma system that is exclusive to giants and certain other races (like dragons, etc.) Shortly after they leave the diner, they are accosted by a large group of Nephilim SWAT team-equivalent officers that try to detain the players, but they kill all of them. Gilgamesh anticipated their arrival after researching their disappearance on the Multivisor after he killed Salamalin in this timeline. He’ll find out where they are if any of the SWAT officers survive or if they cause too much commotion. The players might be able to deduce that in an act of spite, the ''Butler'' unmade the Multivisor shortly before his death to Gilgamesh. The world is, generally speaking, peaceful. Despite the apparent lack of conflict, the world is at a constant state of unease and distrust. Individualism has never been so high, and no one wants to talk to the players because groups of people are unheard of and seldom seen. The concept of ‘family’ is gone, but everyone is seemingly happy or at least content with keeping to themselves. People in this alternate timeline may make acquaintances (which may or may not involve a sexual encounter), but they are always short-lived, temporal, or consequential. There is no ‘click’ between these people, and deeper connections are generally impossible to be had. They observe all of this as they travel through a huge shanty town littered with televisions. They learn they are in the province of ‘Moroulos.’ They are on the western coastline at roughly the center, currently. To their north is the province of ‘Syllos’. They learn from passers-by and TV that the whole world is divided into five districts. The northeastern district is named ‘ In order to go back to 1986, they have to find some more answers around here. They may deduce that the city of Atlantis could help them. While traveling through the new world that is largely populated by Nephilim, they discover a secret speakeasy that caters towards the proles (non-Nephilim). The players go inside and talk to the bar folk. They meet a rare Good Lich named Roger Horton, who buys them a round of drinks. Rather than try to help the players, he tries to sell them a legit flying carpet for 16,000 gold pieces. If they pester him about how he became a lich, he hauntingly tells the players that once, many years ago, he killed hundreds of people to take back control of his corporation. A frog wizard named Rufus tells the players about Atlantis if they buy him a drink. He orders something with tequila in it and spins them a yarn. Rufus explains that the inhabitants of Pangaea refer to Gilgamesh’s act of pushing the continents back together as the eponymous ‘reunion’. He says that before this, he graduated wizard college with a toad wizard, Mac, who became a close colleague of his. The two organized secret missions of sabotage and sedition on the Nephilim, though all of this unraveled by 2027 when the reunion occurred and the team lost a member because of the frog and toad’s antics. Mac, feeling solely responsible, self-exiled himself to a small fishing town relatively west from the northernmost tip of the continent called Halhad. Roufo tells them he later learned that Halhad is located very close to a subterranean cave leading through the ocean floor all the way to Atlantis. Also of interest in the bar is a pig guy talking about magical gems that can be used with a legendary artifact. He’s way too drunk to tell them what it could possibly be. == 17. Finale pt. III: Hay in a Needlestack == '''Saturday, August 5<sup>th</sup>, 2023''' '''Summary (Lvl 20)''' Beginning of Session: ~7:00 PM, Sunday, March 23<sup>rd</sup>, 1986 The players embark to Gilgamesh’s palace after leaving the speakeasy. The owner gifts them a Fortune Cookie as thanks for saving everyone. Afterward, they head out for Gilgamesh’s palace. Once Gilgamesh is defeated, the players have to figure out a way to get back to the past. In Agartha, the players destroy the remaining copies of Viggo, including the factory. They make it back to the capitol just in time for the attack. Göl brings legions of his top men to the final battle and Salamalin brings dozens of his top hired mercenaries. An army of Nephilim, two Hecatoncheires, and several chromatic dragons converge with the heroes' forces in the Agarthan capitol. After Gilgamesh’s forces are decimated in the Agarthan capitol, Vinnie arrives and fittingly decides to True Polymorph Gilgamesh into a grain of sand after he is weakened by the players. Everyone holds their breath as the final grain of sand passes through the doomsday hourglass, and finally, nothing happens. '''The Palace''' After making whatever other preparations necessary, they head out for Gilgamesh’s palace. As they approach, it is a bewilderingly-huge stone statue with a diagonal cube head that came out from the ground at the waist. The head is a giant cube rotated at a 45-degree angle with two dull, glowing yellow eyes that were shaped like rhombuses. The palace, or statue, is mainly composed of scalecrete, which is impervious to explosions, piercing damage, and cannot be seen through using X-ray or infrared vision. By observing the scale of it, they figure it would be at least 10 miles tall if it were to come out of the ground and stand up. The Glove of Power can be seen chiseled into his left hand, a closed fist raised to his upper chest. His right rested nearby, inside of which is the entrance. The whole dungeon is scaled for Nephilim, and it’s surrounded by a lava moat a mile thick. Unless the players sneak through, Royal Sentries positioned on the smaller watchtowers surrounding the place will fire upon them with energy rifles, dealing 5d10 Force damage if they fail a DC 27 Dexterity saving throw. Several shots will be taken at all of them. '''Right Arm''' There are seven Royal Sentries spread throughout the Right Arm. The players begin their journey traveling up the right arm, which is a series of three short elevator encounters as it stops from floor to floor. The sentries will try to stop them or summon more help. On the second floor, a giant on the other side of the room will shut down the elevator if the players let him, which will render it inoperable. They can attempt to fix it (which they learn would take too long), or go through the elevator shaft and skip the third floor. The third floor has more enemies on it. After the third floor, they make it to the right shoulder. The players observe a group of bad guys utilize a special keycard that only officers carry. Each keycard is specialized for certain rooms, and not every guard possesses a card to get into every door. Ahead, there are two paths. Path 1 is a long, beige, marbled spiral staircase that leads upwards in a broad, exaggerated angle. This is inside the neck of the statue. At the top of the neck below the chin is a viewing area with large, glass windows that allowed viewers to observe the entire surrounding countryside. An impenetrable, locked forcefield prevents them to enter the elevator to the head. All throughout the neck, viewing area, and head are Agarthan shock troops. '''Upper Chest''' In the Upper Chest with a group of civilians are three Royal Sentries and two Enforcers. Upon closer inspection, these Enforcer droids are inferior to Viggo. They only have 150 hit points, no healing factor, they do not share a hivemind, and they do not have free will. Path 2 leads them through the museum, which is at the top of the chest and leads through to the left shoulder. They observe a lot of historical artifacts from history on display in the museum, including the Liberty Bell and Declaration of Independence. If they search the museum or any of the slain Royal Sentries in here, they find a map of the palace. '''Left Arm''' A bridge nested inside the left arm leads them to the chamber inside of the giant, stone Glove of Power. It housed a massive sparring field and gym that was eerily abandoned, except for a group of five enforcers. While they investigate the place, a keycard is found in an office area that grants them access to the storage facilities located in the legs under the museum. When they find the keycard, Night Owl has a premonition of a lich and three undead Nephilim approaching from the left arm. The premonition ends up being real. Illeth appears flanked by three Storm Giant Skeletons to try and kill the players preemptively. '''Lower Chest''' By traveling downwards from the museum using the key obtained in the left arm, the players arrive at the storage hold located in the stomach. It is a convoluted system of teleporters connected to computers that dictated payloads. It also utilized lots of demiplanes to store larger and higher quantity items. Guarding it are several low-level Nephilim. '''Legs''' They obtain another keycard from one of the storage personnel that leads to the legs, which is the prison floor. There are a dozen Enforcers spread out in each leg, and the prisoners inside tell the players to free “the special one.” The key to this one’s cell is in whichever leg they travel down first, and waiting for them at the bottom of the latter is the Wise, Mystical Tree, surrounded by a forcefield and rendered helpless. If they search the prison holds, they will find a key to the '''Head'''. The tree tells them that Gilgamesh spared him because of the obvious advantage of omniscience, but eventually locked him up after the tree kept feeding him false and misleading information. After torturing and flaying the tree with the Glove of Power, Gilgamesh still decided to keep him alive because of his extraordinary power and relative vulnerability. The giants’ current endeavor has involved contact with alien civilizations to try and develop a method to force the tree to talk. If they ask how to return to the past, the tree tells them that Gilgamesh uses a device called the Grantetratoth, which uses a GAGG processor augmented by this timeline’s Cosmololocon. If they take the device from him, they can proceed to the city of Atlantis, where the processor can be used to create a one-way backwards time machine. It bids them good luck and sends them off, hoping that they can change destiny. When they board the elevator on the storage hold’s floor, they ride it back up the museum only to find a full legion of Enforcers waiting for them outside. The players murder all of them as they make their way back up the spiral staircase into the viewing pavilion. When they get there, another boss is waiting for them. They enter the head, where a now-adult Gilgamesh, aware of the players’ arrival from the past timeline, waits for them. The voice of king Gilgamesh echoed the entire chamber. “I’ve waited a long time for this.” His piercing, golden eyes sparkled on them as they ascended into the massive head of his palace. He had appeared before them first as an illusion. They were on a platform that was held up in the air; the head was mostly an open space filled with other similar scalecrete platforms and tall, ancient statues. Flows of lava on the walls illuminated the gargantuan room against the regal, bronze glow of the lanterns hanging on the ceiling, hundreds of feet high. Now an adult, Gilgamesh had a thick, full beard. His extremely long hair was tied up behind him now, and he wore a set of magical bronze armor. You do a double-take as you notice the Glove of Power on his left hand. Under his arm was a helmet belonging to the armor set, and in his right was the so-called ''Hammer''. Further inspection discovers a strange, flat, rectangular, white device with a glowing, reddish-pink aura coming from it strapped to his lower back. “That wretched tree predicted your return many years ago. I always hoped he’d be wrong,” Gilgamesh said, producing an illusion of all of the destruction the players just caused in the lower floors. “I’ll be the first in history to admit it your persistence,” he said, descending a platform onto the same ground as them. “But now it’s time to meet the biggest fish of the pond,” he said, softer. He chuckled. “I ''OWN'' the world! What the hell do you think you’re gonna do!?” He held up the Glove of Power, which was currently idling, spreading his left hand and then closing it into a fist. “You may have had the upper hand before... But I like mine better.” Gilgamesh begins the fight by using the Glove of Power’s Cut command on the entire group. In the unlikely event where everyone fails the saving throw and gets transported into the glove, the party blacks out. If this happens, time skips ahead, and the Glove accidentally releases the players as Gilgamesh is trying to throw it into the sun from a spaceship. Otherwise, the players continue their inspection of Gilgamesh. He has a wide variety of options. The Grantetratoth generates a force field around Gilgamesh on his first bonus action. The force field is a corresponding color to one of the ten damage types that aren’t bludgeoning/piercing/slashing. The type of damage he uses for his special attacks is determined randomly. While Gilgamesh has the force field, he is immune to all sources of damage (including the ''Revelation''), except for the type of damage he’s currently attacking with. He also absorbs one secret damage type. For example, if he attacks with Fire, then Fire damage will hurt him, but he might also now absorb Psychic damage. After a lengthy battle, the players kill Gilgamesh and strip him of his artifacts, which they now have to make decisions as to what to do with. '''Atlantis''' When they exit the palace, they begin asking around for methods to return to the past and come upon the city of Halhad, 50 miles northwest of which is a secret cave that leads down to the city of Atlantis. The fishing town nothing special to offer except the usual cruelty from Nephilim. Afterwards, they locate and approach the cave. Waiting for them at its’ mouth is Göl, having anticipated their arrival. He greets the players in his usual monotone, stoic voice, and tells them he’s glad to see them once again. Göl temporarily joins the party and leads them down the cave in its’ entirety. When they get to the deepest point, they continue straight on for about a mile before reaching a large gate manned by armed Atlanteans. He gives the guards an evil eye and they let all of them pass. After Gilgamesh’s conquest of the world, the Atlantean population exploded after taking in refugees from the surface. Now in Atlantis, Göl tells the group he has a powerful friend here as he leads them to Binkles’ Temple. It’s a rather modest building that doesn’t appear too physically-imposing on the town, which doesn’t speak for Binkles’ huge frame. He comes out to greet Göl and the players when they approach. The scientists are first immediately interested in the Glove of Power, and they inform the players that a one-way backwards time machine might be possible by using magical technology augmented by a Gadolinium-Aluminum-Gallium-Garnet processor. They think that disassembling the Glove of Power would be exceedingly dangerous, and one scientist remarks that it would basically just be playing Russian roulette with a nuke, followed by another quickly remarking out of context that nuclear weapons no longer exist. They dissect the Grantetratoth, freeing the Cosmololocon. It thanks the players for saving it and asks to join them back to the past. If they do, Vinnie appears and collects it immediately. If anyone other than Gerome puts up a fight about surrendering it, an optional Vinnie boss fight will be prompted. Vinnie will do nonlethal damage to whoever he fights before taking the orb and leaving after wishing the players good luck. Binkles summons the players once the time machine is finished. Trusting the players to change their timeline, he lets them keep the Belt of Immutable Strength, now completed once again. Now back in New York City, 1986, Kronos tears open reality and sends the players from the prior session to the future. The rift closes, and exactly 3 seconds later, the players from the future re-enter 1986 through a gridline-patterned wormhole. They join forces and kill Kronos; with the Greek gods and their at their side, they dispel the waves of Titans and save what’s left of the city. After the players kill Kronos, The Author appears and sentences him to Time Prison for creating an alternate timeline. He vanishes before anyone can question him. Salamalin teleports the players from New York to Agartha. He says he needs their help == 18. Bonus I: Jack is Back == '''TBD''' '''Summary (Lvl 20)''' Lord Jobs, Irvas, and Theseus bonus stage. After the giants suffer a crippling defeat at the hands of the players, all is well for roughly a month. Lord Iyopenes and Elaria get married. At their wedding, a mysterious, animated man appears: It’s Jack, the adventurer who had originally died inside of Sir Snoobs when he was still a gelatinous cube. He created the sword he wields. Salamalin frantically calls out to the players via telepathy that Dis’s Doomsday hourglass from the events of the prior campaign suddenly started counting down again, only this time, all of the sand that had already fallen through is now flying back upwards against the force of gravity. Unbeknownst to any of them, the hourglass now signifies the approach of The Claw. == 19. Bonus II: Title TBD == '''TBD''' '''Summary (Lvl 20)''' Night Owl and Stratoearving bonus stage. The ''Butler'' arrives to collect the painting from Night Owl and realizes he doesn’t have it. The ''Butler'' sends Night Owl to the Backrooms, demanding the painting in exchange for their friend. Something happens when they reach Ava that makes them realize that obtaining the painting is impossible. Events of this session end them up with Göl. Script. == 20. Bonus III: Title TBD == '''TBD''' '''Summary (Lvl 20)''' Gerome and Phantom Boozer bonus stage. Jack’s misadventures force the group to end up in Food World. In Food World, their antics awaken two giant, chocolate Tarrasques. Script. == 21. Bonus IV: Claw’s Well that Ends Well == '''TBD''' '''Summary (Lvl 20)''' Events of all prior bonus stages lead to this one. At some point in the session, the ''Butler'' arrives to collect his favor from Night Owl's party. Göl fights the Butler and sacrifices himself to save the players and everyone else. He inflicts just enough damage on the entity to get him to flee before he is sent to the Backrooms where he remains until 2025. Jack and the entire player group fight ''The Claw'', a mysterious being commanded by “The Author”. Depending on the outcome of the battle, there may be a brief cutscene in which they meet him. He is a winged, medium-sized, anthropomorphic lion with blue eyes and talons for hands, wearing a white robe and golden laurels under his mask, which looks like a classic-style CRT television that flashes with various images and scenes. Script.
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